You do have the DirectX shader compilers in the right directory, right? And what DirectX SDK are you using (e.g. December 2007 etc.)?
/ScarT 2010/1/2 Christopher Harris <char...@resrchnet.com> > Hmmm > > Well I discovered some old old hlcoders entries and fixed all these errors, > but now it gets to compiling my 2 shader files in 2 shader combos and just > sits there doing nothing. > > The problem was that buildshaders.bat some reason echo'd the > shadercompile.exe its dll and the other two dlls that have error into the > filelist and then shadercompile used that file list to try and build the > shaders to be compiled. Since those 4 files are not in the shaderpath > folder > they don't even need to be in there. > > I also tried the ep1 compiler but it doesn't support all the flags in use. > /DMain etc. > > Chris > > -----Original Message----- > From: hlcoders-boun...@list.valvesoftware.com > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias > Kammersgaard > Sent: Saturday, January 02, 2010 12:24 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Shader Compiling Issues > > It worked perfectly for me with the relative path. All on the same drive of > course. > > /ScarT > > > 2010/1/1 Piotr <coderd...@o2.pl> > > > I recall having problems with the orangebox shadercompile.exe, but the > ep1 > > one works fine for me. Probably because I don't have any orangebox game > > (only SDK Base for OB). Do you have the same situation? See if EP1 > compiler > > works for you. > > > > -------------------------------------------------- > > From: "Christopher Harris" <char...@resrchnet.com> > > Sent: Thursday, December 31, 2009 11:36 PM > > To: "'Discussion of Half-Life Programming'" > > <hlcoders@list.valvesoftware.com> > > Subject: Re: [hlcoders] Shader Compiling Issues > > > > > I tried now to put my code on the same drive as the steam install and > > > still > > > has this issue. So I tried a relative path and it errors out because of > > > relative path sooner. > > > > > > Chris > > > > > > -----Original Message----- > > > From: hlcoders-boun...@list.valvesoftware.com > > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of > > Christopher > > > Harris > > > Sent: Monday, December 28, 2009 1:28 PM > > > To: 'Discussion of Half-Life Programming' > > > Subject: Re: [hlcoders] Shader Compiling Issues > > > > > > I have narrowed this error down to occurring in shadercompile.exe and > on > > > my > > > end I have all my path vars set correctly (my username is in the place > of > > > <user>). If you don't set it correctly the batch file will error out > > > sooner > > > because it could not even find the shadercompile.exe > > > > > > > > > -----Original Message----- > > > From: hlcoders-boun...@list.valvesoftware.com > > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Saul > > > Rennison > > > Sent: Monday, December 28, 2009 8:01 AM > > > To: Discussion of Half-Life Programming > > > Subject: Re: [hlcoders] Shader Compiling Issues > > > > > > You need to replace <user> to your STEAM username in the Perl compile > > > file. > > > > > > On Saturday, November 14, 2009, Skillet <skillet5...@gmail.com> wrote: > > >> Sorry if this has been addressed before but I couldn't find any > > >> resolution > > >> in the archives. I can't seem to compile .fxc files with the OB SDK. > > >> > > >> Example output: > > >> C:\Code\DHL\materialsystem\stdshaders>buildsdkshaders.bat > > >> Setting environment for using Microsoft Visual Studio 2008 x86 tools. > > >> 09:37 PM > > >> > > >> 09:37 PM > > >> Building inc files, asm vcs files, and VMPI worklist for > dhl_dx9_20b... > > >> Publishing shader inc files to target... > > >> Generating action list... > > >> Running distributed shader compilation... > > >> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program > > >> > > > > > > files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\shadercompile.exe > > >> " > > >> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program > > >> > > > > > > > files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\shadercompile_dll. > > > dll > > >> " > > >> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program > > >> files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\tier0.dll " > > >> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program > > >> files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\vstdlib.dll > " > > >> Compiling 1,348 commands in 388 static combos. > > >> 0 File(s) copied > > >> 09:40 PM > > >> > > >> > > >> No errors are given besides those "can't find..." warnings. All the > > .inc > > >> files are generated normally and I can build the shader DLL with no > > >> problems. The shaders written in assembly all compile fine as well, > but > > >> neither my fxc's nor the ones in the SDK generate any output at all, > > > despite > > >> the compiler apparently working on them for a few minutes. Turning on > > >> verbose mode doesn't give any additional output between "Compiling" > and > > >> "0 > > >> File(s) copied" so I'm stumped. Anyone else had trouble? > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > > > > -- > > > > > > Thanks, > > > - Saul. > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders