plugin_load only works on the server. The client has no knowledge of it. You certainly can load them on a listen server but they only interact with the game dll and not the client dll and it's subsiquent systems.
On Mon, Jan 4, 2010 at 7:06 AM, Joe Cabezas <joe.cabe...@gmail.com> wrote: > nope > > clients DO LOAD plugins... via console commmand "plugin_load"... > > ok, that's not the main question..... > > how to run commands every frame/tick in client? > > 2010/1/4 Andrew Ritchie <gotta...@gmail.com> > > > Quite simply the client does not load or run plug ins. If you were > making > > your own mod then you could add a client side system that loads and runs > > them ever tick, but the client engine does not expose any systems to run > > plug in type features and no Valve game is likely to offer such a > feature. > > > > On Mon, Jan 4, 2010 at 4:42 AM, Joe Cabezas <joe.cabe...@gmail.com> > wrote: > > > > > i know i can't!, actually i know that i'm doing a server solution, my > > > question is: "how to make it work in a client plugin"? > > > > > > maybe.... threads?, thinks?, how? > > > > > > 2010/1/4 Olly <oli...@gmail.com> > > > > > > > You can't. Its a server plugin: CEmpty*Server*Plugin > > > > > > > > 2010/1/4 Joe Cabezas <joe.cabe...@gmail.com> > > > > > > > > > hello! > > > > > > > > > > i want to execute some functions in a CLIENT SIDE PLUGIN, for > tf2... > > > with > > > > > no > > > > > results > > > > > > > > > > this is what i'm doing: > > > > > > > > > > void CEmptyServerPlugin::GameFrame( bool simulating ) > > > > > { > > > > > Msg("this is a frame!"); > > > > > } > > > > > > > > > > but, it only works when i create a server, and not when i join a > > > > server... > > > > > > > > > > > > > > > how can i access to a client-side gameframe event? > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders