Atlast someone who knows what they're talking about! Anyway back on top. You'd need to hook IBaseClientDLL::NotifyFrameStage (I think that's what it's called) and use that as your alternative to GameFrame.
On Monday, January 4, 2010, Zach Kanzler <they4k...@gmail.com> wrote: > Clients do load plug-ins. You can load SourceMod client-side and change any > cvar, Tom, including sv_cheats, though it will only be changed client-side. > > -- > Zach "theY4Kman" Kanzler > > > On Mon, Jan 4, 2010 at 04:55, Tom Edwards <t_edwa...@btinternet.com> wrote: > >> You can see server commands in the console. sv_cheats, sv_password, etc. >> Doesn't mean they execute on the client. >> >> On 04/01/2010 7:06, Joe Cabezas wrote: >> > nope >> > >> > clients DO LOAD plugins... via console commmand "plugin_load"... >> > >> > ok, that's not the main question..... >> > >> > how to run commands every frame/tick in client? >> > >> > 2010/1/4 Andrew Ritchie<gotta...@gmail.com> >> > >> > >> >> Quite simply the client does not load or run plug ins. If you were >> making >> >> your own mod then you could add a client side system that loads and runs >> >> them ever tick, but the client engine does not expose any systems to run >> >> plug in type features and no Valve game is likely to offer such a >> feature. >> >> >> >> On Mon, Jan 4, 2010 at 4:42 AM, Joe Cabezas<joe.cabe...@gmail.com> >> wrote: >> >> >> >> >> >>> i know i can't!, actually i know that i'm doing a server solution, my >> >>> question is: "how to make it work in a client plugin"? >> >>> >> >>> maybe.... threads?, thinks?, how? >> >>> >> >>> 2010/1/4 Olly<oli...@gmail.com> >> >>> >> >>> >> >>>> You can't. Its a server plugin: CEmpty*Server*Plugin >> >>>> >> >>>> 2010/1/4 Joe Cabezas<joe.cabe...@gmail.com> >> >>>> >> >>>> >> >>>>> hello! >> >>>>> >> >>>>> i want to execute some functions in a CLIENT SIDE PLUGIN, for tf2... >> >>>>> >> >>> with >> >>> >> >>>>> no >> >>>>> results >> >>>>> >> >>>>> this is what i'm doing: >> >>>>> >> >>>>> void CEmptyServerPlugin::GameFrame( bool simulating ) >> >>>>> { >> >>>>> Msg("this is a frame!"); >> >>>>> } >> >>>>> >> >>>>> but, it only works when i create a server, and not when i join a >> >>>>> >> >>>> server... >> >>>> >> >>>>> >> >>>>> how can i access to a client-side gameframe event? >> >>>>> _______________________________________________ >> >>>>> To unsubscribe, edit your list preferences, or view the list >> >>>>> >> >> archives, >> >> >> >>>>> please visit: >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>>>> >> >>>>> >> >>>>> >> >>>> _______________________________________________ >> >>>> To unsubscribe, edit your list preferences, or view the list archives, >> >>>> please visit: >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>>> >> >>>> >> >>>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list archives, >> >>> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>> >> >>> >> >>> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> <http://list.valvesoftware.com/mailman/listinfo/hlcoders> -- Thanks, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders