Did you recompile both DLLs? Are you sure the model contains hitgroup-specific info, so they are properly identified?
2010/2/21 James Martin <altplu...@gmail.com> > A friend asked me to help start a mod, and I ran into a problem quite early > on. > The request was for specific damage amount on a headshot. > > This seemed like an easy goal, but has me stumped. What would be the proper > way to detect a headshot? My first assumption was to check the "hitbox" or > "hitgroup" members from the CGameTrace. After searching the SDK, this > seemed > to be the right method. CBasePlayer::TraceAttack checks the hitgroup there > for scaling damage. > The problem is, this just simply does not work for me. I added a simple > console message to print the hitbox and hitgroup specified, and they ALWAYS > show as 0. (Which explains why the different damage doesn't work.) > > I've not messed with modeling any however, loading the model in the model > viewer, I can see the hitboxes are there... > > I'm starting to think there is something painfully obvious that I'm > overlooking here. If someone could please give me a hint as to what I'm > doing wrong, I'd greatly appreciate it. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders