If I remember correctly, you need to put the word 'activity' in front of 
ACT_SHOTGUNNER..
So the full line should look like

$sequence shotgunner "shotgunner" loop fps 30 activity ACT_SHOTGUNNER 1


I'm positive this is how Source engine works.. I just forgot if this is 
how Goldsrc did it...

kevin bowen wrote:
> I should also add that when I reload ingame using "shotgunner"-- instead of
> finding it at the bottom of the animation list, it plays the first animation
> in the list (idle)
>
> On Mon, Mar 1, 2010 at 6:50 AM, kevin bowen <[email protected]>wrote:
>
>   
>> I'm trying to make a shotgun reload animation called "shotgunner" play
>> ingame, but the game doesn't seem to find it in the animation list. I have a
>> tiny feeling this is possibly a problem caused by ACT_SHOTGUNNER not being
>> after my animation name, but when I DO add it,
>>
>> ($sequence shotgunner "shotgunner" loop fps 30 ACT_SHOTGUNNER 1)
>>
>> milkshape says cannot find 1.smd, or if I remove the 1, can't find
>> ACT_SHOTGUNNER.smd
>>
>>
>> Things I've tried besides that:
>>
>> I made my code
>> animDesired = LookupSequence ("run"); (under my ACT_SHOTGUNNER case)
>> and it displays the run animation on reload, so I'm pretty stumped.
>>
>> I tried putting my animation directly after the walk sequence, and that
>> jumbles up all the animations ingame.
>>
>> but hot damn I'M SO CLOSE. Suggestions?!
>>
>> I did this using this tutorial :
>> http://hlpp.thewavelength.net/tuts/playeranimation.txt
>>
>>     
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