If I remember correctly, you need to put the word 'activity' in front of ACT_SHOTGUNNER.. So the full line should look like
$sequence shotgunner "shotgunner" loop fps 30 activity ACT_SHOTGUNNER 1 I'm positive this is how Source engine works.. I just forgot if this is how Goldsrc did it... kevin bowen wrote: > I should also add that when I reload ingame using "shotgunner"-- instead of > finding it at the bottom of the animation list, it plays the first animation > in the list (idle) > > On Mon, Mar 1, 2010 at 6:50 AM, kevin bowen <[email protected]>wrote: > > >> I'm trying to make a shotgun reload animation called "shotgunner" play >> ingame, but the game doesn't seem to find it in the animation list. I have a >> tiny feeling this is possibly a problem caused by ACT_SHOTGUNNER not being >> after my animation name, but when I DO add it, >> >> ($sequence shotgunner "shotgunner" loop fps 30 ACT_SHOTGUNNER 1) >> >> milkshape says cannot find 1.smd, or if I remove the 1, can't find >> ACT_SHOTGUNNER.smd >> >> >> Things I've tried besides that: >> >> I made my code >> animDesired = LookupSequence ("run"); (under my ACT_SHOTGUNNER case) >> and it displays the run animation on reload, so I'm pretty stumped. >> >> I tried putting my animation directly after the walk sequence, and that >> jumbles up all the animations ingame. >> >> but hot damn I'M SO CLOSE. Suggestions?! >> >> I did this using this tutorial : >> http://hlpp.thewavelength.net/tuts/playeranimation.txt >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

