unfortunately that produces this

************ ERROR ************
\Documents and Settings\kevin\Desktop\New Folder\/activity.smd doesn't exist
************ ERROR ************
\Documents and Settings\kevin\Desktop\New Folder\/ACT_SHOTGUNNER.smd doesn't
exist
************ ERROR ************
\Documents and Settings\kevin\Desktop\New Folder\/1.smd doesn't exist

I don't understand why I can't add a new act. Regardless, I'm not sure if
this is even the problem, because "run" worked ingame, and it doesn't have
an act in the QC


On Mon, Mar 1, 2010 at 8:55 AM, Minh <[email protected]> wrote:

> If I remember correctly, you need to put the word 'activity' in front of
> ACT_SHOTGUNNER..
> So the full line should look like
>
> $sequence shotgunner "shotgunner" loop fps 30 activity ACT_SHOTGUNNER 1
>
>
> I'm positive this is how Source engine works.. I just forgot if this is
> how Goldsrc did it...
>
> kevin bowen wrote:
> > I should also add that when I reload ingame using "shotgunner"-- instead
> of
> > finding it at the bottom of the animation list, it plays the first
> animation
> > in the list (idle)
> >
> > On Mon, Mar 1, 2010 at 6:50 AM, kevin bowen <[email protected]
> >wrote:
> >
> >
> >> I'm trying to make a shotgun reload animation called "shotgunner" play
> >> ingame, but the game doesn't seem to find it in the animation list. I
> have a
> >> tiny feeling this is possibly a problem caused by ACT_SHOTGUNNER not
> being
> >> after my animation name, but when I DO add it,
> >>
> >> ($sequence shotgunner "shotgunner" loop fps 30 ACT_SHOTGUNNER 1)
> >>
> >> milkshape says cannot find 1.smd, or if I remove the 1, can't find
> >> ACT_SHOTGUNNER.smd
> >>
> >>
> >> Things I've tried besides that:
> >>
> >> I made my code
> >> animDesired = LookupSequence ("run"); (under my ACT_SHOTGUNNER case)
> >> and it displays the run animation on reload, so I'm pretty stumped.
> >>
> >> I tried putting my animation directly after the walk sequence, and that
> >> jumbles up all the animations ingame.
> >>
> >> but hot damn I'M SO CLOSE. Suggestions?!
> >>
> >> I did this using this tutorial :
> >> http://hlpp.thewavelength.net/tuts/playeranimation.txt
> >>
> >>
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> >
>
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