Would you mind fixing: http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes, too? It's locked for us mortal beings ;)
Thanks, - Saul. On 11 May 2010 23:30, Mike Durand <mik...@valvesoftware.com> wrote: > Yes. Thanks! > > -----Original Message----- > From: hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery > Sent: Tuesday, May 11, 2010 3:16 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] SDK Update 5/11/2009 > > You have Episode 1 listed twice. Is the entry in 2007 supposed to be > Episode 2? > > Also, thanks for the news and the update. > > On 11 May 2010 22:56, Saul Rennison <saul.renni...@gmail.com> wrote: > > Thanks for the clarification Mike, I understand you're going through a > tough > > time with all the Mac updates :) > > > > Thanks, > > - Saul. > > > > > > On 11 May 2010 22:52, Mike Durand <mik...@valvesoftware.com> wrote: > > > >> Hi All- > >> > >> We are updating the SDK later today to address the issues with using > Hammer > >> and Model Viewer with games built with the 2007 release of Source. Here > are > >> the release notes: > >> > >> ==Source SDK Update== > >> > >> The Source SDK was updated today to fix tool problems for some games and > >> mods. We are sorry for the disruption to your work that the SDK issues > may > >> have caused for the past week. Thanks very much for your patience. > >> > >> =SDK Launcher= > >> > >> The terminology for Engine Version has changed and now maps to the year > of > >> release rather than to particular products. Here are the options now > present > >> in the list of engine versions along with the games which utilize them: > >> > >> Source Engine 2006 > >> Half-Life 2 > >> Counter-Strike: Source > >> Half-Life 2: Deathmatch > >> Half-Life 2: Episode 1 > >> > >> Source Engine 2007 > >> Half-Life 2: Episode 1 > >> > >> Source Engine 2009 > >> Day of Defeat:Source > >> Portal > >> Team Fortress 2 > >> > >> Please note that you may need to re-create the game configurations for > >> total conversion mods that were built using 'Source Engine 2007'. Simply > run > >> the 'Edit Game Configurations' utility to do this. > >> > >> Valve games should show up under the appropriate engine version. If they > do > >> not correspond to the list given above then you can either manually edit > the > >> configurations or run the [I]Reset Game Configurations[/I] utility. > >> > >> =SDK Tools= > >> > >> There are now tools supporting three versions of Source in the SDK > >> distribution. If you are creating content for a game or total conversion > >> based on 'Source Engine 2007' you may need to run some of the > command-line > >> tools now located at: > >> > >> sourcesdk\bin\source2007\bin > >> > >> The command-line tools needed for 'Source Engine 2006' and 'Source > Engine > >> 2009' are still located at: > >> > >> sourcesdk\bin\ep1\bin > >> and > >> sourcesdk\bin\orangebox\bin > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders