Seeing reports of Grid not showing up on 2009 engine Ep2. Works fine
for TF2 still...

Would appreciate my 2d lines back. :)

On Tue, May 11, 2010 at 5:06 PM, Ryan Sheffer <darksk...@gmail.com> wrote:
> Interesting portal being part of the 2009. I guess because of the new
> achievements and such, the binaries were updated with the new compile.
>
> On Tue, May 11, 2010 at 3:47 PM, Saul Rennison <saul.renni...@gmail.com>wrote:
>
>> Would you mind fixing:
>> http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes, too?
>> It's
>> locked for us mortal beings ;)
>>
>> Thanks,
>> - Saul.
>>
>>
>> On 11 May 2010 23:30, Mike Durand <mik...@valvesoftware.com> wrote:
>>
>> > Yes. Thanks!
>> >
>> > -----Original Message-----
>> > From: hlcoders-boun...@list.valvesoftware.com [mailto:
>> > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
>> > Sent: Tuesday, May 11, 2010 3:16 PM
>> > To: Discussion of Half-Life Programming
>> > Subject: Re: [hlcoders] SDK Update 5/11/2009
>> >
>> > You have Episode 1 listed twice. Is the entry in 2007 supposed to be
>> > Episode 2?
>> >
>> > Also, thanks for the news and the update.
>> >
>> > On 11 May 2010 22:56, Saul Rennison <saul.renni...@gmail.com> wrote:
>> > > Thanks for the clarification Mike, I understand you're going through a
>> > tough
>> > > time with all the Mac updates :)
>> > >
>> > > Thanks,
>> > > - Saul.
>> > >
>> > >
>> > > On 11 May 2010 22:52, Mike Durand <mik...@valvesoftware.com> wrote:
>> > >
>> > >> Hi All-
>> > >>
>> > >> We are updating the SDK later today to address the issues with using
>> > Hammer
>> > >> and Model Viewer with games built with the 2007 release of Source.
>> Here
>> > are
>> > >> the release notes:
>> > >>
>> > >> ==Source SDK Update==
>> > >>
>> > >> The Source SDK was updated today to fix tool problems for some games
>> and
>> > >> mods. We are sorry for the disruption to your work that the SDK issues
>> > may
>> > >> have caused for the past week. Thanks very much for your patience.
>> > >>
>> > >> =SDK Launcher=
>> > >>
>> > >> The terminology for Engine Version has changed and now maps to the
>> year
>> > of
>> > >> release rather than to particular products. Here are the options now
>> > present
>> > >> in the list of engine versions along with the games which utilize
>> them:
>> > >>
>> > >> Source Engine 2006
>> > >>        Half-Life 2
>> > >>        Counter-Strike: Source
>> > >>        Half-Life 2: Deathmatch
>> > >>        Half-Life 2: Episode 1
>> > >>
>> > >> Source Engine 2007
>> > >>        Half-Life 2: Episode 1
>> > >>
>> > >> Source Engine 2009
>> > >>        Day of Defeat:Source
>> > >>        Portal
>> > >>        Team Fortress 2
>> > >>
>> > >> Please note that you may need to re-create the game configurations for
>> > >> total conversion mods that were built using 'Source Engine 2007'.
>> Simply
>> > run
>> > >> the 'Edit Game Configurations' utility to do this.
>> > >>
>> > >> Valve games should show up under the appropriate engine version. If
>> they
>> > do
>> > >> not correspond to the list given above then you can either manually
>> edit
>> > the
>> > >> configurations or run the [I]Reset Game Configurations[/I] utility.
>> > >>
>> > >> =SDK Tools=
>> > >>
>> > >> There are now tools supporting three versions of Source in the SDK
>> > >> distribution. If you are creating content for a game or total
>> conversion
>> > >> based on 'Source Engine 2007' you may need to run some of the
>> > command-line
>> > >> tools now located at:
>> > >>
>> > >>        sourcesdk\bin\source2007\bin
>> > >>
>> > >> The command-line tools needed for 'Source Engine 2006' and 'Source
>> > Engine
>> > >> 2009' are still located at:
>> > >>
>> > >>        sourcesdk\bin\ep1\bin
>> > >> and
>> > >>        sourcesdk\bin\orangebox\bin
>> > >>
>> > >>
>> > >> _______________________________________________
>> > >> To unsubscribe, edit your list preferences, or view the list archives,
>> > >> please visit:
>> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >>
>> > >>
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >
>> > >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>> _______________________________________________
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
> --
> ~Ryan ( skidz )
> _______________________________________________
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>
>

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