Ray traced polygon rendering is quite an expensive task on a CPU.

But real time point cloud rendering can be done on it quite well.

http://www.youtube.com/watch?v=Q-ATtrImCx4

Yes its a bit cheesy, but that's because Bruce Dell doesn't have a marketing 
budget.


This video is rendered in real time on a single core CPU, although it is 
only rendering at like 800x600,
if the algorithm had some parallelism, maybe even have it developed for 
GPUs/hardware specialization. Then it would certainly be
able to render large amounts of detail at a higher resolution.

Although it doesn't have any advanced shading, it is still quite interesting 
to see such a complex static environment drawn with a single CPU thread.

Of course there are huge computational and memory issues with bone 
animation, shading, transparency etc. So don't think you will see this in 
the next 5 - 10years.

--------------------------------------------------
From: "Jonathan Murphy" <nuclearfri...@gmail.com>
Sent: Saturday, June 19, 2010 12:31 AM
To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
Subject: Re: [hlcoders] Source Engine 2!!!

> Katrina, you might be interested in reading up on Real Time
> Raytracing, which is an alternative to rasterisation (GPU) based
> rendering and is/has been extensively researched and even implemented.
>
> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)
> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced
>
> At the moment though it seems GPUs are going to stay very mainstream.
>
> On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com> wrote:
>> Oh yeah I understand. There is only very rudmentry 3d support, in no way
>> capable of supporting any game. My point was more on the radical rate at
>> which they are evolving in comparison. Even the purely reverse engineered
>> open source NVIDIA driver is out doing the proprietary one in terms of 
>> 2d.
>> Now I of course realise there is a big jump from that to capable 3d, but
>> considering (iirc) amd have developers working on the open source driver, 
>> I
>> see it as mainly a matter of time before it becomes a viable alternative.
>>
>> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote:
>>
>> Katrina, I'm not giving lectures on computer graphics here. Google has
>> all the information you asked for. If you'd like, I can also recommend
>> some graphics textbooks which would clear things up. Also, saying a
>> Linux system running on a 100 MHz machine is comparable to Windows
>> running on a 2 GHz machine is a ridiculous overstatement. They are not
>> that radically different. If you're so convinced you can make the
>> words best software renderer, by all means go do it. I'm sure at the
>> very least you can wave your SIGGRAPH paper in our faces when you're
>> done.
>>
>> Josh, I'm not sure you can call it better Linux support if their 3D
>> support is... well... really bad. They may have opened up their
>> hardware spec so that the free drivers can get rolling (I have tried
>> the new drivers in Fedora 13 and they are quite good so far), but the
>> free drivers are at least a year behind their Windows counterpart in
>> terms of supporting the full features of the cards. There is virtually
>> zero shader support in the free drivers at this point. nVidia's
>> drivers, on the other hand, may be proprietary, but at least you can
>> get decent 3D performance out of the machine on a current distro. The
>> proprietary ATI driver has decent support and performance, but it
>> won't run on anything newer than Fedora 11. (Sorry if I keep
>> referencing things in terms of Fedora versions, it's my distro of
>> choice.)
>>
>> I'm all for free software, don't get me wrong. I would love for
>> nothing more than to have free alternative drivers for ATI and nVidia
>> cards, but if gaming is really going to be commercially viable on the
>> Linux desktop it's the performance that matters. No publisher is going
>> to bother trying to ship a game for Linux where the poor driver
>> support is going to cause them support headaches all day long.
>>
>> --Bob
>>
>>
>>
>>
>>
>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons <simmons...@gmail.com>
>> wrote:
>>> Actually to be h...
>>
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>>
>
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