Hi, I'm working on a hud for my mod and I am having a lot of trouble trying to get the elements to fade out. I am using textures to create the hud which is working very well. They the alpha masks in their textures just fine, what they refuse to do is allow me to change the overall alpha in code.
This is how I am using the textures. /////////////////////////////// //Initialisation int m_nTexture; m_nTexture = vgui::surface()->CreateNewTextureID(); vgui::surface()->DrawSetTextureFile(m_nTexture, "vgui/hud/texturename", true, false ); //Paint() vgui::surface()->DrawSetColor(GetFgColor()); vgui::surface()->DrawSetTexture( m_nTexture ); vgui::surface()->DrawTexturedRect( x, y, x2, y2 ); /////////////////////////////// I have tried the following methods to fade the textures out with no luck: SetAlpha( alpha ); vgui::surface()->DrawSetAlphaMultiplier( alpha_multiplier ); vgui::surface()->DrawSetColor( 255, 255, 255, alpha ); Does anyone here have a suggestion on how I can get the textures to fade out properly? All that I've been able to do is get the text to fade out with no effect on the textures. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

