Hey Jon,

I actually even tried using the files from my GE:S folder with no luck.

Either way, even if those files aren't there, the default "HL2" logo should
appear (I even deleted the materials/VGUI/maps folder from gesource and
servers still showed up with the default HL2 logo). In our case, nothing is
showing up at all.

If I toggle "Show Map List" off, get a server list, then toggle it back on,
it'll work. But as soon as I hit refresh (or if I launch the game with it
checked), the list disappears.

What did you guys use as a starting point for the code base? We're using
HL2DM on SDK Base 2007.


Andy

On 13 July 2010 19:05, Jonathan White <[email protected]> wrote:

> Andy,
>
> I am the GE:S programmer and I can personally tell you we didn't do
> anything
> special to get the map icons to work. Make sure you are saving the .VTF
> properly (no mipmaps, DX5, no alpha, etc) and that the VMT is UnlitGeneric
> shader type. $ignorez is also important for any VGUI materials.
>
> We don't use the .res files because its part of our official release. Here
> is one of our VMT files:
>
> "UnlitGeneric"
> {
>    "$basetexture" "vgui\maps\menu_thumb_ge_aztec"
>    "$translucent" 1
>    "$ignorez" 1
>    "$vertexcolor" 1
> }
>
> and the corresponding VTF placed in "materials/vgui/maps/":
> http://www.divshare.com/download/11993942-65c
>
> Try renaming these guys to your map name and seeing if they work.
>
> Jon <Killermonkey>
> GoldenEye: Source
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


-- 
Andy Nemer
Overwatch Mod

+1 (514) 250-2684
[email protected]
http://www.overwatchmod.com/
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to