Hey Jon, I actually even tried using the files from my GE:S folder with no luck.
Either way, even if those files aren't there, the default "HL2" logo should appear (I even deleted the materials/VGUI/maps folder from gesource and servers still showed up with the default HL2 logo). In our case, nothing is showing up at all. If I toggle "Show Map List" off, get a server list, then toggle it back on, it'll work. But as soon as I hit refresh (or if I launch the game with it checked), the list disappears. What did you guys use as a starting point for the code base? We're using HL2DM on SDK Base 2007. Andy On 13 July 2010 19:05, Jonathan White <[email protected]> wrote: > Andy, > > I am the GE:S programmer and I can personally tell you we didn't do > anything > special to get the map icons to work. Make sure you are saving the .VTF > properly (no mipmaps, DX5, no alpha, etc) and that the VMT is UnlitGeneric > shader type. $ignorez is also important for any VGUI materials. > > We don't use the .res files because its part of our official release. Here > is one of our VMT files: > > "UnlitGeneric" > { > "$basetexture" "vgui\maps\menu_thumb_ge_aztec" > "$translucent" 1 > "$ignorez" 1 > "$vertexcolor" 1 > } > > and the corresponding VTF placed in "materials/vgui/maps/": > http://www.divshare.com/download/11993942-65c > > Try renaming these guys to your map name and seeing if they work. > > Jon <Killermonkey> > GoldenEye: Source > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Andy Nemer Overwatch Mod +1 (514) 250-2684 [email protected] http://www.overwatchmod.com/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

