Katrina, Pro-tip, you're still doing it.. and it doesn't have to do with Spanish :D
On Mon, Jul 26, 2010 at 3:23 PM, Katrina Payne <fullmetalhar...@nimhlabs.com> wrote: > On Monday, July 26, 2010 03:01:05 pm Rodrigo 'r2d2rigo' Diaz wrote: >> Katryna, I find amusing how you always talk about crap you don't have a clue >> about, and rant for 20-30 lines. The signature said "Nuevo Hotmail", and >> it's a campaign for the new MSN Live! features being deployed. > > Look, I made a mistranslation for Neuvo for a word that sounds similar to the > English nova. Which the Spanish word that pronounces similar to the English > nova has the translation I did. > > Also, to be fair, I really have no idea why any website would need a new web > domain just to advertise new features. Or if it is local, why they are still > using ".com". > > So, I saw this site, and generally just assumed it was a phishing site--or > some form of knock off. > > I will assume that this is another bad habit I have attributed from my days on > the web (this stuff appeared a lot more often in the late nineties, and early > 00s). > > There are a few of these that I need to adjust as they are no longer helpful-- > and only hurt me. > >> Yes, he looks Spanish/South American. Yes, he doesn't have a clue about >> English. Yes, he doesn't have a clue about programming. Just another kiddie >> with the "OMG i want to maek t3h Kaunter Straiekk!!11oneoneon1!1eleelven!!1" >> idea. > > Yes, I understand that this likely is a "OMG! I got teh roxxers ideas!" > > And yes, I understand what that feeling is like. > > I also understand what it feels like to learn that you cannot do that. > > I also understand the feeling of hitting the books to get to the point where > you could conceivably do it. > > There is just one requirement. Somebody to be patient with this crap. Every > programmer tends to have cycle that we all have gone through to get to our > current spot. > > The main reason we tend to hate these people is we feel embarrassed for when > we were that stupid. > > Everybody here has done this stuff at one time or another. It is essentially a > form of being a toddler in the world of game design. Whether we did this at > the age of five, or at the age of sixteen (oh dear sweet merciless Eris, was I > bad for this when I was sixteen), or into your mid twenties--some people are > in this stage in their fourties and fifties. > > Now, you can generally frown, and dislike that the toddler is there--due to > your own embarrassment from the days where we all did the same thing. > > Which I think reeks of immaturity, BTW. > > Or you can change these toddlers' diapers. > > One reek or the other people. I have chosen mine--and it is one that a few > tend to have issues agreeing. I can understand this. > > Yes, I know I am wrong (oh damn--have I been wrong lots)... the thing is... we > are all just fvcking this up as we go along. Especially the successful people. > > ~Katrina > >> Nothing to see here, citizens. Move along. >> >> >> 2010/7/26 Katrina Payne <fullmetalhar...@nimhlabs.com> >> >> > Well the signature appeared to be for "Neuvo Hotmail". That is >> > neuvohotmail.com . >> > >> > Which does not strike me as any name any spanish hotmail service would > ever >> > think to use. Neuvo translates roughly to "no go", "nonexistant", >> > "nothing", >> > "nada", "not there". >> > >> > Yeah, and I will give you on the LAN version being the only current real >> > reason. I said a few times that I considered the other reasons to be >> > entirely >> > fictional at the current time. >> > >> > Even to the point of the ridiculous comparison to C'thulhu and Activision >> > as >> > the only reason that the others could work. >> > >> > Though, I am very leery of believing most of the countries said to be high >> > in >> > piracy really are. >> > >> > As well, Canada is currently in that list of countries with large amounts >> > of >> > software piracy. Which really makes sense as well some companies are > trying >> > to >> > push we get treated, for shipping and what not, much like how the USA >> > treats >> > trade with China, Russia and Cuba--it is there, but frowned upon. >> > >> > However, I dunno--if he really was a Latin Pirate, using a Spanish Hotmail >> > that for some reason was locally called "not there hotmail", I doubt he >> > would >> > ask the official list for a way to help. >> > >> > I dunno--and again... the lack of confirmation of the OP makes this just >> > seem >> > like an even more ridiculous troll. >> > >> > However, not going to take the chance it is not, and help him, if he >> > requires >> > it. >> > >> > Oh and defend my own pride--or something silly like that. Or at least >> > explain >> > why I am thinking silly stuff. >> > >> > ~Katrina >> > >> > On Sunday, July 25, 2010 09:17:23 pm ZuM wrote: >> > > Well about the situation you said the lan party is the only reason i >> > believe >> > > someone would use the Won version :P >> > > Or to pirate the game, because if you look you can find several pirate >> > > servers, specially in countries with a very high level of piracy like >> > Brasil >> > > >> > > Also Katrina you mentioned about hotmail, the service is localized and >> > > available in a lot of countries, like Argentina, Spain, etc... but the >> > > adress is always .com only, just like in Gmail, and that signature is > the >> > > localized version for some country :P >> > > >> > > 2010/7/25 Katrina Payne <fullmetalhar...@nimhlabs.com> >> > > >> > > > Well, in my situation, I do not have a computer that could comfortably >> > run >> > > > either OS Steam is released for. If I could afford it, I would get an >> > Apple >> > > > computer and get the games on that system. >> > > > >> > > > I really do not understand windows enough to really run it. As well-- > it >> > is >> > > > a >> > > > different paradigm of sorts, and I have long since learned that it is >> > not a >> > > > bad >> > > > OS, I just really have no clue how to get it to function. >> > > > >> > > > However, in the two situations presented here, I win the lottery and >> > start >> > > > buying Apple products or Steam is released on Linux, I would pay for >> > games >> > > > that I enjoy. Even if they are not on sale. >> > > > >> > > > Though, the really odd thing is: Valve seems wary of releasing on > Linux >> > due >> > > > to >> > > > one of the reasons of "people on Linux want stuff for free". Though >> > most >> > > > Linux >> > > > users are more anal than me, about paying for stuff. >> > > > >> > > > Then on Windows when I cannot afford a piece of software, I get a nice >> > loud >> > > > choir chorus of, "just get it cracked" >> > > > >> > > > Meh--I dunno. >> > > > >> > > > There are reasons to have a nonSteam Half Life Mod. Most of them are >> > > > hypothetical, and are not looking like they will happen in the near >> > future. >> > > > Then we have the one that people at LAN parties, or run their systems >> > > > standalone every now and again tend to complain about: if they cannot >> > get >> > > > outside their immediate network, the game no longer functions. >> > > > >> > > > So, while I can understand the OP's rationale for wanting a nonSteam >> > > > Halflife >> > > > Mod if it follows a very legal sense. I am still aware that there is >> > more >> > > > reason to doubt that the OP has considered these reasons than there is >> > to >> > > > think he is using them. >> > > > >> > > > The thing is: this is looking more and more like a troll post, without >> > any >> > > > further update from the OP. >> > > > >> > > > And well, considering we have had a few recent posts that were along >> > the >> > > > lines >> > > > of "testing" and that Gmail invite (thank goodness! Those are so rare >> > and >> > > > hollowed~!)... I am starting to think that this may have been a troll. >> > > > >> > > > Which has largely resulted in me, and a few others, preaching to the >> > choir >> > > > about various subject matters present. >> > > > >> > > > Meh, usually it is at this point the OP comes in, to try to confirm >> > that >> > > > this >> > > > was not a troll post, or something. >> > > > >> > > > ~Katrina >> > > > >> > > > On Sunday, July 25, 2010 05:23:03 pm Harry Jeffery wrote: >> > > > > I pay for things that are fairly priced. That means all valve games, >> > > > > indie games and games that are on sale in steam. >> > > > > >> > > > > On 26 July 2010 00:14, Katrina Payne <fullmetalhar...@nimhlabs.com> >> > > > wrote: >> > > > > > Yeah--I really do not agree with software piracy. I tend to be > very >> > > > anal >> > > > > > myself with any agreements and contracts are signed. People who >> > have >> > > > credit >> > > > > > due get it and all. >> > > > > > >> > > > > > This was why I listed a few hypothetical situations where a > cracked >> > > > game >> > > > may >> > > > > > be needed to work without it being for the wrong reasons--and one >> > that >> > > > has >> > > > > > appeared a few times (the LAN one). >> > > > > > >> > > > > > Though, the only way most of those would work, is if Activision >> > bought >> > > > Valve-- >> > > > > > or some other similar occurrence that best fits in a pulp horror >> > > > novelette >> > > > than >> > > > > > this mailing list. >> > > > > > >> > > > > > And like I said: even if he did get to a point where he could > start >> > > > work... it >> > > > > > would never get in any real direction. Would not work quite as >> > > > effectively >> > > > and >> > > > > > be a lot harder to arrange than if he just simply did one that >> > could >> > > > (for >> > > > the >> > > > > > current moment) do stuff with the Steam Halflife. >> > > > > > >> > > > > > Oh and seeing as how I am looking to join the Pirate Party of >> > Canada, >> > > > it >> > > > would >> > > > > > be best to note, that I, and most other people involved, frown on >> > > > people >> > > > > > going, "Pirates?! OMG! FREE CRAP!" >> > > > > > >> > > > > > No, I tend to spend more on movies, music and games than most >> > people >> > > > who >> > > > do >> > > > > > not follow these ideas. If anything, since looking into Piracy, I >> > tend >> > > > to >> > > > be >> > > > > > MORE anal about making certain developers, artists and the people >> > > > responsible >> > > > > > for their works gets what they are owed. >> > > > > > >> > > > > > I just do not like really invasive copy protection schemes and the >> > > > unnecessary >> > > > > > control of the exchange of cultural and information. >> > > > > > >> > > > > > I however think that the people who worked hard on this stuff >> > should >> > > > get >> > > > paid >> > > > > > for it, and should be able to eat, have shelter and all that other >> > fine >> > > > stuff >> > > > > > that paying them is suppose to give them. >> > > > > > >> > > > > > And I am not alone in my views of how this stuff works. >> > > > > > >> > > > > > ~Katrina >> > > > > > >> > > > > > On Sunday, July 25, 2010 04:47:17 pm Jonathan Murphy wrote: >> > > > > >> Cracked versions of Half-Life/Source games used to (are still?) > be >> > > > > >> called Non-Steam distributions because you didn't need to have >> > Steam >> > > > > >> installed to play them, they instead were distributed with hacked >> > > > > >> binaries that tricked the game into thinking it was being > launched >> > > > > >> with Steam. >> > > > > >> >> > > > > >> The only limitation to making a mod that works with Non-Steam >> > distros >> > > > > >> would be having the correct version of the source to build your >> > > > hl.dll/ >> > > > > >> server.dll. Which might be fairly difficult to find. >> > > > > >> >> > > > > >> And as encouragement of piracy is not condoned on this list I'd >> > > > > >> imagine you won't find a lot of help here anyway. >> > > > > >> >> > > > > >> >> > > > > >> >> > > > > >> On 25/07/2010, at 1:16 PM, Katrina Payne >> > > > > >> <fullmetalhar...@nimhlabs.com> wrote: >> > > > > >> >> > > > > >> > On Saturday, July 24, 2010 04:44:19 pm Jonas 'Sortie' Termansen >> > > > wrote: >> > > > > >> >> >> > > > > >> >>> I find it ammusing that you follow the trend and use a more >> > > > > >> >>> complicated vocabulary as well which will probably leave the >> > op >> > > > > >> >>> quite >> > > > > >> >>> confused when he runs this through google translate. >> > > > > >> >>> >> > > > > >> >>> >> > > > > >> >> >> > > > > >> >> #ifdef __INTELLIGENCE__ >> > > > > >> >> >> > > > > >> >> I just wrap my posts in ifdefs if I don't want some people to >> > read >> > > > > >> >> them. >> > > > > >> >> And when I don't want anybody to read them at all, I encode >> > them >> > in >> > > > > >> >> EBCDIC. >> > > > > >> >> >> > > > > >> >> #endif >> > > > > >> >> >> > > > > >> >> I don't think this guy even has a codebase, at least that's > how >> > I >> > > > > >> >> understand his post, that he is looking for a Non-Steam >> > Half-Life >> > > > > >> >> SDK. >> > > > > >> >> He sounds like he is able to make Steam-based Half-Life mods >> > and >> > > > has >> > > > > >> >> found some Non-Steam mods, and that he is now confused how to >> > do >> > > > it. >> > > > > >> >> Though, this HL.dll thing sounds weird to me. Do we have the >> > source >> > > > > >> >> code >> > > > > >> >> for that? >> > > > > >> >> >> > > > > >> >> _______________________________________________ >> > > > > >> >> To unsubscribe, edit your list preferences, or view the list >> > > > > >> >> archives, >> > > > > >> > please visit: >> > > > > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > > >> >> >> > > > > >> >> >> > > > > >> > >> > > > > >> > #ifdef __INTELLIGENCE__ >> > > > > >> > >> > > > > >> > extern "Geek Humour" { >> > > > > >> > >> > > > > >> > Well you can always encode them in preISO ASCII-7. Maybe also >> > have >> > > > > >> > them >> > > > > >> > translated to 1337 speak based Aremaic, with a few items >> > demostrated >> > > > > >> > only via >> > > > > >> > Perl 4 base Jephs (that is, "pretty" code, sometimes ASCII Art >> > that >> > > > > >> > essentially does nothing when ran), then encrypted using >> > Megatoyko's >> > > > > >> > update >> > > > > >> > schedule for your key. >> > > > > >> > >> > > > > >> > }; >> > > > > >> > >> > > > > >> > #endif >> > > > > >> > >> > > > > >> > To be fair. Half Life DOES kind of predate Steam. He may have >> > found >> > > > > >> > a few >> > > > > >> > items and elements that were done with Half Life prior to >> > Steam's >> > > > > >> > creation. >> > > > > >> > >> > > > > >> > This means he does not have to worry about quite as strict of a >> > copy >> > > > > >> > protection scheme. Which has been one of Steam's biggest >> > complaints. >> > > > > >> > Mostly >> > > > > >> > for games, that lock out, if they cannot talk with a Steam >> > server >> > to >> > > > > >> > confirm >> > > > > >> > they are okay for it. Which does kind of suck, if you are not >> > able >> > > > > >> > to talk to >> > > > > >> > Steam on the current computer you are on. Be it for Valve going >> > > > > >> > under, or >> > > > > >> > Valve shutting down Steam--but not continuing certain loved >> > games >> > > > > >> > that used >> > > > > >> > this copy protection scheme or you are doing a LAN party of >> > sorts. >> > > > > >> > >> > > > > >> > Though a con is that he would also be using an excessively OLD >> > code >> > > > > >> > base. >> > > > > >> > >> > > > > >> > We also have a few people that mentioned in the hlds_linux >> > mailing >> > > > > >> > list about >> > > > > >> > a project to make a Source Workalike that can get mods that do >> > not >> > > > > >> > use Valve >> > > > > >> > properties in them (such as models, gadgets and what not) to >> > work >> > > > > >> > without Half >> > > > > >> > Life 2. >> > > > > >> > >> > > > > >> > Though my understanding was that the Source Workalike to run >> > Mods >> > > > > >> > that do not >> > > > > >> > contain Valve IP in them (that is, taking models and what not >> > from >> > > > > >> > Half Life >> > > > > >> > 1, Half Life 2, Half Life Episodes, TF, TFC, CS, CS:S, Blue >> > Shift., >> > > > > >> > etc., >> > > > > >> > etc., etc) was only still, at the very most in an Alpha state, >> > if >> > at >> > > > > >> > that >> > > > > >> > stage of things. >> > > > > >> > >> > > > > >> > So--there could be a few things that he COULD be trying to have >> > a >> > > > > >> > nonSteam >> > > > > >> > Half Life Mod run... >> > > > > >> > >> > > > > >> > Just chances are, if he can get them to run--he could not get >> > them >> > > > > >> > to run well >> > > > > >> > in any way. >> > > > > >> > >> > > > > >> > ~Katrina >> > > > > >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders