He meant libcmtd.

--- On Thu, 5/8/10, Jordan Friendshuh <jman1156ga...@yahoo.com> wrote:

> From: Jordan Friendshuh <jman1156ga...@yahoo.com>
> Subject: Re: [hlcoders] String_base error
> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
> Date: Thursday, 5 August, 2010, 23:55
> that made everything fail.
> 
> 
> 
> 
> ________________________________
> From: Tobias Kammersgaard <tobias.kammersga...@gmail.com>
> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com>
> Sent: Wed, August 4, 2010 12:21:05 AM
> Subject: Re: [hlcoders] String_base error
> 
> Visual Studio 2010 works just fine. Both debug, and release
> builds. I don't
> have any code handy right now, but I'll show you my
> settings once I do.
> 
> Meanwhile try adding libcmt to the list of ignored
> libraries (in the Linker
> options).
> 
> - ScarT
> 
> Den 2010 8 4 03:58 skrev "Jordan Friendshuh" <jman1156ga...@yahoo.com>:
> Hi.  I am new to coding and am having an issue. 
> I'm using Visual Studio
> 2010
> editing Game_HL2-2005 in the single player mod option for
> regular HL2.
> Without
> making any changes to the files except the "fix debug
> compilation", the
> build
> fails.  It has to do with the linker and not being
> able to find string_base
> or
> something.  Can anyone help me?  This is what it
> says when you build.
> 
> ------ Build started: Project: client_hl2, Configuration:
> Debug HL2 Win32
> ------
> Build started 8/3/2010 8:40:01 PM.
> InitializeBuildStatus:
> Creating "Debug HL2\client_hl2.unsuccessfulbuild" because
> "AlwaysCreate"
> was
> specified.
> ClCompile:
> All outputs are up-to-date.
> All outputs are up-to-date.
> All outputs are up-to-date.
> ManifestResourceCompile:
> All outputs are up-to-date.
> C:\Program
> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5):
> warning MSB8012: TargetPath(C:\Crazy
> Weapons\src\cl_dll\Debug
> HL2\client_hl2.dll) does not match the Linker's OutputFile
> property value
> (C:\Crazy Weapons\src\cl_dll\Debug HL2\client.dll). This
> may cause your
> project
> to build incorrectly. To correct this, please make sure
> that $(OutDir),
> $(TargetName) and $(TargetExt) property values match the
> value specified in
> %(Link.OutputFile).
> C:\Program
> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(992,5):
> warning MSB8012: TargetName(client_hl2) does not match the
> Linker's
> OutputFile
> property value (client). This may cause your project to
> build incorrectly.
> To
> correct this, please make sure that $(OutDir),
> $(TargetName) and
> $(TargetExt)
> property values match the value specified in
> %(Link.OutputFile).
> Link:
> All outputs are up-to-date.
> Manifest:
> All outputs are up-to-date.
> BscMake:
> All outputs are up-to-date.
> CustomBuildStep:
> Description: Copying to destination folder
>          1 file(s) copied.
> FinalizeBuildStatus:
> Deleting file "Debug HL2\client_hl2.unsuccessfulbuild".
> Touching "Debug HL2\client_hl2.lastbuildstate".
> 
> Build succeeded.
> 
> Time Elapsed 00:00:03.32
> ------ Build started: Project: server_hl2, Configuration:
> Debug HL2 Win32
> ------
> Build started 8/3/2010 8:40:06 PM.
> InitializeBuildStatus:
> Touching "Debug HL2\server_hl2.unsuccessfulbuild".
> ClCompile:
> All outputs are up-to-date.
> All outputs are up-to-date.
> All outputs are up-to-date.
> All outputs are up-to-date.
> ManifestResourceCompile:
> All outputs are up-to-date.
> C:\Program
> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5):
> warning MSB8012: TargetPath(C:\Crazy
> Weapons\src\dlls\Debug
> HL2\server_hl2.dll)
> does not match the Linker's OutputFile property value
> (C:\Crazy
> Weapons\src\dlls\Debug HL2\server.dll). This may cause your
> project to build
> incorrectly. To correct this, please make sure that
> $(OutDir), $(TargetName)
> and
> $(TargetExt) property values match the value specified in
> %(Link.OutputFile).
> C:\Program
> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(992,5):
> warning MSB8012: TargetName(server_hl2) does not match the
> Linker's
> OutputFile
> property value (server). This may cause your project to
> build incorrectly.
> To
> correct this, please make sure that $(OutDir),
> $(TargetName) and
> $(TargetExt)
> property values match the value specified in
> %(Link.OutputFile).
> Link:
>     Creating library Debug HL2\server.lib and
> object Debug HL2\server.exp
> LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with
> use of other
> libs;
> use /NODEFAULTLIB:library
> choreoobjects.lib(choreoevent.obj) : error LNK2019:
> unresolved external
> symbol
> "public: static void __cdecl
> std::_String_base::_Xran(void)"
> (?_x...@_string_base@std@@SAXXZ) referenced in function
> "public: class
> std::basic_string<char,struct
> std::char_traits<char>,class
> std::allocator<char>
> > & __thiscall std::basic_string<char,struct
> std::char_traits<char>,class
> std::allocator<char> >::erase(unsigned
> int,unsigned int)"
> (?er...@?$basic_string@du?$char_tra...@d@std@@v?$alloca...@d@2@@std@
> @qaeaa...@ii@Z)
> 
> choreoobjects.lib(choreoevent.obj) : error LNK2019:
> unresolved external
> symbol
> "public: static void __cdecl
> std::_String_base::_Xlen(void)"
> (?_x...@_string_base@std@@SAXXZ) referenced in function
> "protected: bool
> __thiscall std::basic_string<char,struct
> std::char_traits<char>,class
> std::allocator<char> >::_Grow(unsigned int,bool)"
> (?_g...@?$basic_string@du?$char_tra...@d@std@@v?$alloca...@d@2@@std@
> @iae_n...@z)
> Debug HL2\server.dll : fatal error LNK1120: 2 unresolved
> externals
> 
> Build FAILED.
> 
> Time Elapsed 00:00:43.60
> ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0
> skipped ==========
> 
> 
> 
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