Are you compile release or debug? This always seems to work for me:
Release ignore: libcmtd
Debug ignore: libcmt

Nothing more, nothing less.

Thanks,
 - Saul.


On 6 August 2010 23:35, Jordan Friendshuh <jman1156ga...@yahoo.com> wrote:

> libc;libcd;libcmtd
>
>
>
> ________________________________
> From: Tobias Kammersgaard <tobias.kammersga...@gmail.com>
> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com>
> Sent: Fri, August 6, 2010 11:58:27 AM
> Subject: Re: [hlcoders] String_base error
>
> Show us a list of ignored libraries.
>
> - ScarT
>
> Den 2010 8 6 18:31 skrev "Jordan Friendshuh" <jman1156ga...@yahoo.com>:
> > k, I already had that. Thanks though.
> >
> >
> >
> >
> >
> > ________________________________
> > From: Tom Edwards <t_edwa...@btinternet.com>
> > To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com
> >
> > Sent: Fri, August 6, 2010 2:15:49 AM
> > Subject: Re: [hlcoders] String_base error
> >
> > He meant libcmtd.
> >
> > --- On Thu, 5/8/10, Jordan Friendshuh <jman1156ga...@yahoo.com> wrote:
> >
> >> From: Jordan Friendshuh <jman1156ga...@yahoo.com>
> >> Subject: Re: [hlcoders] String_base error
> >> To: "Discussion of Half-Life Programming" <
> hlcoders@list.valvesoftware.com>
> >> Date: Thursday, 5 August, 2010, 23:55
> >> that made everything fail.
> >>
> >>
> >>
> >>
> >> ________________________________
> >> From: Tobias Kammersgaard <tobias.kammersga...@gmail.com>
> >> To: Discussion of Half-Life Programming <
> hlcoders@list.valvesoftware.com>
> >> Sent: Wed, August 4, 2010 12:21:05 AM
> >> Subject: Re: [hlcoders] String_base error
> >>
> >> Visual Studio 2010 works just fine. Both debug, and release
> >> builds. I don't
> >> have any code handy right now, but I'll show you my
> >> settings once I do.
> >>
> >> Meanwhile try adding libcmt to the list of ignored
> >> libraries (in the Linker
> >> options).
> >>
> >> - ScarT
> >>
> >> Den 2010 8 4 03:58 skrev "Jordan Friendshuh" <jman1156ga...@yahoo.com>:
> >> Hi. I am new to coding and am having an issue.
> >> I'm using Visual Studio
> >> 2010
> >> editing Game_HL2-2005 in the single player mod option for
> >> regular HL2.
> >> Without
> >> making any changes to the files except the "fix debug
> >> compilation", the
> >> build
> >> fails. It has to do with the linker and not being
> >> able to find string_base
> >> or
> >> something. Can anyone help me? This is what it
> >> says when you build.
> >>
> >> ------ Build started: Project: client_hl2, Configuration:
> >> Debug HL2 Win32
> >> ------
> >> Build started 8/3/2010 8:40:01 PM.
> >> InitializeBuildStatus:
> >> Creating "Debug HL2\client_hl2.unsuccessfulbuild" because
> >> "AlwaysCreate"
> >> was
> >> specified.
> >> ClCompile:
> >> All outputs are up-to-date.
> >> All outputs are up-to-date.
> >> All outputs are up-to-date.
> >> ManifestResourceCompile:
> >> All outputs are up-to-date.
> >> C:\Program
> >> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5):
> >> warning MSB8012: TargetPath(C:\Crazy
> >> Weapons\src\cl_dll\Debug
> >> HL2\client_hl2.dll) does not match the Linker's OutputFile
> >> property value
> >> (C:\Crazy Weapons\src\cl_dll\Debug HL2\client.dll). This
> >> may cause your
> >> project
> >> to build incorrectly. To correct this, please make sure
> >> that $(OutDir),
> >> $(TargetName) and $(TargetExt) property values match the
> >> value specified in
> >> %(Link.OutputFile).
> >> C:\Program
> >> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(992,5):
> >> warning MSB8012: TargetName(client_hl2) does not match the
> >> Linker's
> >> OutputFile
> >> property value (client). This may cause your project to
> >> build incorrectly.
> >> To
> >> correct this, please make sure that $(OutDir),
> >> $(TargetName) and
> >> $(TargetExt)
> >> property values match the value specified in
> >> %(Link.OutputFile).
> >> Link:
> >> All outputs are up-to-date.
> >> Manifest:
> >> All outputs are up-to-date.
> >> BscMake:
> >> All outputs are up-to-date.
> >> CustomBuildStep:
> >> Description: Copying to destination folder
> >> 1 file(s) copied.
> >> FinalizeBuildStatus:
> >> Deleting file "Debug HL2\client_hl2.unsuccessfulbuild".
> >> Touching "Debug HL2\client_hl2.lastbuildstate".
> >>
> >> Build succeeded.
> >>
> >> Time Elapsed 00:00:03.32
> >> ------ Build started: Project: server_hl2, Configuration:
> >> Debug HL2 Win32
> >> ------
> >> Build started 8/3/2010 8:40:06 PM.
> >> InitializeBuildStatus:
> >> Touching "Debug HL2\server_hl2.unsuccessfulbuild".
> >> ClCompile:
> >> All outputs are up-to-date.
> >> All outputs are up-to-date.
> >> All outputs are up-to-date.
> >> All outputs are up-to-date.
> >> ManifestResourceCompile:
> >> All outputs are up-to-date.
> >> C:\Program
> >> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5):
> >> warning MSB8012: TargetPath(C:\Crazy
> >> Weapons\src\dlls\Debug
> >> HL2\server_hl2.dll)
> >> does not match the Linker's OutputFile property value
> >> (C:\Crazy
> >> Weapons\src\dlls\Debug HL2\server.dll). This may cause your
> >> project to build
> >> incorrectly. To correct this, please make sure that
> >> $(OutDir), $(TargetName)
> >> and
> >> $(TargetExt) property values match the value specified in
> >> %(Link.OutputFile).
> >> C:\Program
> >> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(992,5):
> >> warning MSB8012: TargetName(server_hl2) does not match the
> >> Linker's
> >> OutputFile
> >> property value (server). This may cause your project to
> >> build incorrectly.
> >> To
> >> correct this, please make sure that $(OutDir),
> >> $(TargetName) and
> >> $(TargetExt)
> >> property values match the value specified in
> >> %(Link.OutputFile).
> >> Link:
> >> Creating library Debug HL2\server.lib and
> >> object Debug HL2\server.exp
> >> LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with
> >> use of other
> >> libs;
> >> use /NODEFAULTLIB:library
> >> choreoobjects.lib(choreoevent.obj) : error LNK2019:
> >> unresolved external
> >> symbol
> >> "public: static void __cdecl
> >> std::_String_base::_Xran(void)"
> >> (?_x...@_string_base@std@@SAXXZ) referenced in function
> >> "public: class
> >> std::basic_string<char,struct
> >> std::char_traits<char>,class
> >> std::allocator<char>
> >> > & __thiscall std::basic_string<char,struct
> >> std::char_traits<char>,class
> >> std::allocator<char> >::erase(unsigned
> >> int,unsigned int)"
> >> (?er...@?$basic_string@du?$char_tra...@d@std@@v?$alloca...@d@2@@std@
> >> @qaeaa...@ii@Z)
> >>
> >> choreoobjects.lib(choreoevent.obj) : error LNK2019:
> >> unresolved external
> >> symbol
> >> "public: static void __cdecl
> >> std::_String_base::_Xlen(void)"
> >> (?_x...@_string_base@std@@SAXXZ) referenced in function
> >> "protected: bool
> >> __thiscall std::basic_string<char,struct
> >> std::char_traits<char>,class
> >> std::allocator<char> >::_Grow(unsigned int,bool)"
> >> (?_g...@?$basic_string@du?$char_tra...@d@std@@v?$alloca...@d@2@@std@
> >> @iae_n...@z)
> >> Debug HL2\server.dll : fatal error LNK1120: 2 unresolved
> >> externals
> >>
> >> Build FAILED.
> >>
> >> Time Elapsed 00:00:43.60
> >> ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0
> >> skipped ==========
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the
> >> list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the
> >> list archives, please
> >> visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the
> >> list archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please
> > visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
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>
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