I'm working on a multiplayer HL2 mod and I'm having a lot of trouble using an attachment on the player viewmodel for the camera position and angles. I thought I could just call GetViewModel()->GetAttachment(GetViewModel()->LookupAttachment("camera1"), eyeOrigin, eyeAngles); from the CalcPlayerView function in baseplayer_shared.cpp but it does not work. The camera takes on the position and angles of the attachment but it keeps flickering between the attachment angles and what I assume is the original angles of the camera. I tried to make a video to illustrate the problem but when I ran fraps the problem stopped! Any help here would be appreciated as I am at a loss as to what is causing the problem. I tried the same thing with the eyes attachment on the player model and I got the same problem. This seems to be a problem only in multiplayer as I have been able to use the eyes attachment in a single player mod with no trouble. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders