Functions like that don't always return a pointer, and can just return null. 
Check the function to see why it returned null.

Sent from my iPhone

On 12 Oct 2010, at 01:59, Nick <xnicho...@gmail.com> wrote:

> gcc (GCC) 4.2.4
> 
> Linux dual-core 2.6.28-19-generic #65-Ubuntu SMP Thu Sep 16 14:14:28
> UTC 2010 i686 GNU/Linux
> 
> n...@dual-core:~/srcds/orangebox/orangebox$ ./srcds_i486 --version
> Warning: falling back to auto detection of vproject directory.
> Unable to find gameinfo.txt. Solutions:
> 
> 1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
> 
> 
> 
> 
> 
> ldd server_i486.so
>        linux-gate.so.1 =>  (0xb7784000)
>        libm.so.6 => /lib/tls/i686/cmov/libm.so.6 (0xb6457000)
>        libdl.so.2 => /lib/tls/i686/cmov/libdl.so.2 (0xb6453000)
>        tier0_i486.so => not found
>        vstdlib_i486.so => not found
>        steam_api_i486.so => not found
>        libc.so.6 => /lib/tls/i686/cmov/libc.so.6 (0xb62ef000)
>        /lib/ld-linux.so.2 (0xb7785000)
> 
> 
> 
> 
> 69      void CTripmineGrenade::Spawn( void )
> 70      {
> 71              Precache( );
> 72              // motor
> (gdb) l
> 73              SetMoveType( MOVETYPE_FLY );
> 74              SetSolid( SOLID_BBOX );
> 75              SetModel( "models/Weapons/w_slam.mdl" );
> 76
> 77          IPhysicsObject *pObject = VPhysicsInitNormal( SOLID_BBOX,
> GetSolidFlags() | FSOLID_TRIGGER, true );
> 78              pObject->EnableMotion( false );
> 79              SetCollisionGroup( COLLISION_GROUP_WEAPON );
> 80
> 81              SetCycle( 0.0f );
> 82              m_nBody                 = 3;
> 
> 
> 
> (gdb) bt
> #0  0xb520b112 in CTripmineGrenade::Spawn (this=0xbdf5bf0) at
> ../game/server/hl2mp/grenade_tripmine.cpp:78
> #1  0xb4ef5d39 in DispatchSpawn (pEntity=0xbdf5bf0) at
> ../game/server/util.cpp:1880
> #2  0xb4d0d348 in CBaseEntity::Create (szName=0xb53ba629
> "npc_tripmine", vecorig...@0xbfbedfac, vecangl...@0xbfbedf54,
> pOwner=0x0)
>    at ../game/server/baseentity.cpp:2976
> #3  0xb5064b4e in CWeapon_SLAM::TripmineAttach (this=0xbdf28d8) at
> ../game/server/../shared/hl2mp/weapon_slam.cpp:381
> #4  0xb5064d70 in CWeapon_SLAM::WeaponIdle (this=0xbdf28d8) at
> ../game/server/../shared/hl2mp/weapon_slam.cpp:875
> #5  0xb5063c16 in CWeapon_SLAM::ItemPostFrame (this=0xbdf28d8) at
> ../game/server/../shared/hl2mp/weapon_slam.cpp:789
> #6  0xb4fa108d in CBasePlayer::ItemPostFrame (this=0xbdd0810) at
> ../game/server/../shared/baseplayer_shared.cpp:229
> #7  0xb50af8f1 in CHL2_Player::ItemPostFrame (this=0xbdd0810) at
> ../game/server/hl2/hl2_player.cpp:3588
> #8  0xb4e5b3a9 in CBasePlayer::PostThink (this=0xbdd0810) at
> ../game/server/player.cpp:4436
> #9  0xb50b4643 in CHL2_Player::PostThink (this=0xbdd0810) at
> ../game/server/hl2/hl2_player.cpp:891
> #10 0xb5205732 in CHL2MP_Player::PostThink (this=0xbdd0810) at
> ../game/server/hl2mp/hl2mp_player.cpp:998
> #11 0xb4e68a5e in CPlayerMove::RunPostThink (this=0xb56a56b8,
> player=0xbdd0810) at ../game/server/player_command.cpp:302
> #12 0xb4e69a6c in CPlayerMove::RunCommand (this=0xb56a56b8,
> player=0xbdd0810, ucmd=0xbdeddac, moveHelper=0xb566cae8)
>    at ../game/server/player_command.cpp:424
> 
> 
> 
> 
> (gdb) print pObject
> $3 = (IPhysicsObject *) 0x0
> (gdb) print this
> $4 = (CTripmineGrenade * const) 0xbdf5bf0
> (gdb)
> 
> 
> how on earth is pObject null when it was just created?
> 
> 77          IPhysicsObject *pObject = VPhysicsInitNormal( SOLID_BBOX,
> GetSolidFlags() | FSOLID_TRIGGER, true );
> 78              pObject->EnableMotion( false );
> 
> src\game\server\hl2mp\grenade_tripmine.cpp
> 
> 
> I am really really lost here.
> 
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