If you are certain you want to start from scratch and you have the regular Source SDK too, look at the scratch SDK "template" code (or the HL2/HL2MP projects if they are better suited to your needs) and try to implement the game code in a similar way using the Alien Swarm codebase. There are a couple new changes to the rest of the game code, so expect a couple inconsistencies here and there if you copy the files directly, but you'll be fine once you fully implement it, and work from there. Keep the ASW files though, some files may be good to look at for newer features you want to implement.
> > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 19 Oct 2010 22:54:48 +0100 > From: Harry Jeffery <harry101jeff...@googlemail.com> > Subject: [hlcoders] Alien Swarm code > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Message-ID: > <aanlktikr3kvnzyxzvpij=gqu3wm=oenym-30=3odw...@mail.gmail.com> > Content-Type: text/plain; charset=ISO-8859-1 > > I'm starting to prototype a near total conversion for Alien Swarm but > I'm having trouble with all of the inter-dependencies in the Alien > Swarm code. Marines/Players, Gamerules, Menu's, it's like spaghetti. > Is there a way that you can recommend since I'd like to start using my > own player class and my own gamerules. I've been reading through the > code for a while but there doesn't seem to be a simple way to actually > go about ripping out the ASW specific stuff and use the engine for a > mod. > > I suspect this could also be turning off many other modders. > > > > ------------------------------ > -- >From ~CzF|JS*~ J*Rod _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders