Hello, I`m co-creator of mod called "Go-Mod" you can see it here http://www.moddb.com/mods/go-mod , it has been archived for a while because community were so stupid, but we decided to continue our work. I send a email to s...@valvesoftware month ago, but I can`t see response yet so I decided to ask here. Maybe Gabe can help me here though :)
So, we`re having problems with entity limit. First version of Go-Mod was nice without any problems, second beta was tragedy. We were having host errors about that we exceed entity limit (512). Indeed it`s serious problem if we`re trying to recreate *(I can say that, yes ? Maybe it`s not so perfect as Garry`s Mod)* Garry`s Mod on GoldSource engine. New weapons, models, functions, toolguns, physic gun, and *Newton Dynamics Physics Engine * ! AMXX helped us because i got metamod to work with Go-Mod so we can have sweps and gamemodes instead of lua engine. Physics is just fantastic, works only on entbrushes for now, but okay. So, is there *any way* to incerase this 512 entity limit ? -- Pozdrawiam, Krzysztof Krysztofiak _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders