I'm currently doing anaglyph. How to move left and right along the x axis, my shader moves along the axes xy as correct? Code:
sampler BaseTextureSampler : register( s0 ); HALF4 main( HALF2 ZeroTexCoord : TEXCOORD0 ) : COLOR { float left_pos = 0.008; float right_pos = -0.008; float4 left = tex2D(BaseTextureSampler, ZeroTexCoord + left_pos); float4 right = tex2D(BaseTextureSampler, ZeroTexCoord + right_pos); float r = 0.7*left.g + 0.3*left.b; float g = 1*right.g; float b = 1*right.b; return float4(r, g, b, 1); } Sorry for my English because English isn't my native language. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders