Thanks, I did it. But there is a problem - http://img130.imageshack.us/img130/6206/testhardware0017.jpg (look at the rocks)
2010/11/9 Joel R. <joelru...@gmail.com> > HALF2 has the .x and .y properties. So just do something like HALF2 > leftCoord = ZeroTexCoord; leftCoord.x += left_pos; Then sample the color at > the new coordinate. However you should note, that the color you will be > returning in that function will be for the original pixel location. > Shaders > go from Top left corner to Top Right Corner and repeats until it reaches > the > bottom most row. > > This means you'll have to work in reverse by sampling left or right towards > the "original" pixel, instead of working from the original pixel outward. > It > would also be best to use different shader passes for each blue and red of > the anaglyph. > > On Tue, Nov 9, 2010 at 8:34 AM, AndreaZzZ <andrea_s...@mail.ru> wrote: > > > I'm currently doing anaglyph. How to move left and right along the x > axis, > > my shader moves along the axes xy as correct? > > Code: > > > > sampler BaseTextureSampler : register( s0 ); > > > > HALF4 main( HALF2 ZeroTexCoord : TEXCOORD0 ) : COLOR > > { > > float left_pos = 0.008; > > float right_pos = -0.008; > > > > float4 left = tex2D(BaseTextureSampler, ZeroTexCoord + left_pos); > > float4 right = tex2D(BaseTextureSampler, ZeroTexCoord + right_pos); > > > > float r = 0.7*left.g + 0.3*left.b; > > float g = 1*right.g; > > float b = 1*right.b; > > > > return float4(r, g, b, 1); > > } > > > > > > Sorry for my English because English isn't my native language. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders