Yeah it's nearly identical in functionality Tony, but definitely not in
perf. The last time I went and did impact based particle systems for gunfire
it didn't work out so well (*This of course included general particles in
the overall scene such as fire, falling water, blood effects, env stuff*).

Regardless of how optimized they are, it's the fact that multicore has been
utterly broken. I'm sure that if it wasn't particles wouldn't hog up the
only core HL2.exe is using.

On Tue, Nov 16, 2010 at 9:42 PM, Trevor 'Drak' <dhlco...@wowway.com> wrote:

> Is there any difference between the original HL2 "code based" system and
> the new OB one?
> Or did the Orange Box just expand on it, and create the front-end GUI
> stuff, when the "-tools" came out.
> -----Original Message----- From: Tony "omega" Sergi
> Sent: Tuesday, November 16, 2010 8:18 PM
>
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Replacing Source Engine 2007 Rain with Rain like
> L4D2
>
>
> ... The particle system in 2007 is nearly identical to L4D's.
> The system was created for Orange Box.
> Now, if you're referring to the "code based" particle system.. that's been
> there since HL2 shipped.
> -Tony
>
>
>
> On Wed, Nov 17, 2010 at 6:08 AM, nick seavert <atomicpo...@yahoo.com>
> wrote:
>
>  This is pretty much what i figured.. Well I guess I will just wait for
>> 2009
>> or portal 2 engine.. :/
>>
>> --- On Tue, 11/16/10, hlcoders-requ...@list.valvesoftware.com <
>> hlcoders-requ...@list.valvesoftware.com> wrote:
>>
>> From: hlcoders-requ...@list.valvesoftware.com <
>> hlcoders-requ...@list.valvesoftware.com>
>> Subject: hlcoders Digest, Vol 33, Issue 18
>> To: hlcoders@list.valvesoftware.com
>> Date: Tuesday, November 16, 2010, 3:00 PM
>>
>> Send hlcoders mailing list submissions to
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>> Today's Topics:
>>
>>   1. Duplicate Keys with KeyValues (Trevor 'Drak')
>>   2. Re: Duplicate Keys with KeyValues (Andrew Ritchie)
>>   3. Re: Replacing Source Engine 2007 Rain with Rain like L4D2
>>      (Cory de La Torre)
>>
>>
>> --------------------------
>>
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-- 
Gear Dev
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