Yea the MP version of the gravity gun predicts the props location on the client side which is nice and quick. You just have to setup the 'use' key version of pickup the same way as the gravity gun like you mentioned. There might be a tutorial to do this on the wiki... Not sure.
On Wed, Nov 17, 2010 at 5:58 PM, Trevor 'Drak' <[email protected]> wrote: > Using a OB MP mod, and copying the code from the single player “ > CHL2MP_Player::PickupObject() “ allowing me todo the “use” pickup work’s > just fine. > But (I don’t think so) are the props you pick up with the gravity gun > handled the same as the ones with the “use” key? > Because the code leads to the pickup function within “weapon_physcannon”. > But they act slightly different. The gravity gun is more “clean” the props > don’t collide as buggy or move as sluggish. > > Also, I know this has been discussed, but would it be better just to have > the “use” pickup, create a client-side prop (since there usually small > props). > And when it’s let go, restore the server-side one? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan ( skidz ) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

