Well, I'm having some more issues. I have a simple temporary solution of
using a placeholder model with different skins to represent different items
- it works fine, but the weapon selection is broken.

I overrode the filter for not picking up weapons you already have with an
exception for weapon_item, which also works.

The problem being the actual weapon selection as stated earlier, I can
select one, then the other, but after that I can't switch back again. I've
been rooting around in the weapon_selection.cpp file and
hud_weaponselection.cpp file and haven't been able to find much that works.

I'd hope it will be a lot easier than getting the weapon_item working in the
first place...
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