Try setting the render group to translucent for the weapon. Putting $translucent in each skin's VMT would probably accomplish the same thing too.
On Wed, Jan 12, 2011 at 5:09 AM, jetscope <jetsc...@gmail.com> wrote: > Hi guys. Coding for HL2MP here, and I'm trying to create a cloaking effect > for the player - it works well so far, except I can't change the > transparency of the weapon at all. For the player, I'm doing it in the > player class's DrawModel() function - which reads a variable from the player > class and uses SetRenderColorA()... I did it there since I'm already doing > some texture overriding stuff and wanted to keep it in one place anyway. > This works for the player, but when I did the same for the weapon class (any > weapon class, I went through the whole hierarchy) it doesn't work. The alpha > value does get set, when I read it with GetRenderColor().a it prints the > correct value - and I can actually set the weapon's other rendercolors just > fine - e.g. doing SetRenderColor(255, 0, 0) paints the weapon red. It's just > the alpha. What's wrong here? > > Thanks in advance. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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