Try setting the render group to translucent for the weapon.  Putting
$translucent in each skin's VMT would probably accomplish the same thing
too.

On Wed, Jan 12, 2011 at 5:09 AM, jetscope <jetsc...@gmail.com> wrote:

> Hi guys. Coding for HL2MP here, and I'm trying to create a cloaking effect
> for the player - it works well so far, except I can't change the
> transparency of the weapon at all. For the player, I'm doing it in the
> player class's DrawModel() function - which reads a variable from the player
> class and uses SetRenderColorA()... I did it there since I'm already doing
> some texture overriding stuff and wanted to keep it in one place anyway.
> This works for the player, but when I did the same for the weapon class (any
> weapon class, I went through the whole hierarchy) it doesn't work. The alpha
> value does get set, when I read it with GetRenderColor().a it prints the
> correct value - and I can actually set the weapon's other rendercolors just
> fine - e.g. doing SetRenderColor(255, 0, 0) paints the weapon red. It's just
> the alpha. What's wrong here?
>
> Thanks in advance.
>
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