I had $translucent 1 in there, I now added $vertexalpha 1 but still no dice :( I found this post on the Steam forums which seems sort of related: http://forums.steampowered.com/forums/showthread.php?t=1365801
So I tried adding m_nRenderMode and m_clrRender to the network table of CBaseCombatWeapon, but that didn't fix it either. On Thu, Jan 13, 2011 at 11:57 AM, Saul Rennison <saul.renni...@gmail.com>wrote: > Have you got $translucent 1 in the VMT though, you might also need > $vertexalpha 1 :) > > Good luck. > > On Thursday, 13 January 2011, jetscope <jetsc...@gmail.com> wrote: > > PS I also tried RENDER_GROUP_TRANSLUCENT_ENTITY, same thing. > > > > On Thu, Jan 13, 2011 at 9:53 AM, jetscope <jetsc...@gmail.com> wrote: > > Thanks, I tried both (for the render group I used > ClientLeafSystem()->SetRenderGroup( RenderHandle(), > RENDER_GROUP_VIEW_MODEL_TRANSLUCENT ); - is that correct?) but it still > doesn't work. It's a third-person mod, btw, so I only need to get it working > on the worldmodel. > > > > > > > > On Thu, Jan 13, 2011 at 3:54 AM, Skillet <skillet5...@gmail.com> wrote: > > > > > > > > Try setting the render group to translucent for the weapon. Putting > $translucent in each skin's VMT would probably accomplish the same thing > too. > > > > On Wed, Jan 12, 2011 at 5:09 AM, jetscope <jetsc...@gmail.com> wrote: > > Hi guys. Coding for HL2MP here, and I'm trying to create a cloaking > effect for the player - it works well so far, except I can't change the > transparency of the weapon at all. For the player, I'm doing it in the > player class's DrawModel() function - which reads a variable from the player > class and uses SetRenderColorA()... I did it there since I'm already doing > some texture overriding stuff and wanted to keep it in one place anyway. > This works for the player, but when I did the same for the weapon class (any > weapon class, I went through the whole hierarchy) it doesn't work. The alpha > value does get set, when I read it with GetRenderColor().a it prints the > correct value - and I can actually set the weapon's other rendercolors just > fine - e.g. doing SetRenderColor(255, 0, 0) paints the weapon red. It's just > the alpha. What's wrong here? > > > > Thanks in advance. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > Thanks, > - Saul. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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