I would think, given that scaleform requires a license to use, and to attain their SDK, that noone would be implementing scaleform into SDK code, but would rather do it as a licensee, and into the engine properly.
Speaking of that, Mabinogi (vindictus) uses scaleform instead of VGUI. On Wed, Apr 6, 2011 at 4:48 AM, Cale Dunlap <cale.dun...@gmail.com> wrote: > This is probably a long-shot, but I thought I might ask before I embark on > this journey... has anybody made any sort of attempt at implementing > Scaleform into the Source SDK? I assume that since without the code to the > material system interface this is nearly impossible, short of injecting > assembly jumps into Direct3D after it's been loaded into memory and > hijacking the render loop. I also assume this would get an account > VAC-banned pretty quick....? > > Any input/feedback is appreciated. > > -Cale > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- -Tony
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