I would think, given that scaleform requires a license to use, and to attain
their SDK, that noone would be implementing scaleform into SDK code, but
would rather do it as a licensee, and into the engine properly.

Speaking of that, Mabinogi (vindictus) uses scaleform instead of VGUI.

On Wed, Apr 6, 2011 at 4:48 AM, Cale Dunlap <cale.dun...@gmail.com> wrote:

> This is probably a long-shot, but I thought I might ask before I embark on
> this journey... has anybody made any sort of attempt at implementing
> Scaleform into the Source SDK? I assume that since without the code to the
> material system interface this is nearly impossible, short of injecting
> assembly jumps into Direct3D after it's been loaded into memory and
> hijacking the render loop. I also assume this would get an account
> VAC-banned pretty quick....?
>
> Any input/feedback is appreciated.
>
> -Cale
>
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-- 
-Tony
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