You should be safe if you in general launch with -insecure or stay through
VS launched builds which are also in Vac Insecure mode.

On Tue, Apr 5, 2011 at 6:11 PM, Cale Dunlap <cale.dun...@gmail.com> wrote:

> Agreed, but we just acquired a Scaleform GFx evaluation license for a
> project I'm working on. I was just curious if anybody has ever hacked up
> enough of the Source SDK code to implement essentially a different UI
> package in general, I would figure the process would be similar regardless
> of what package it is.
>
> Of course being a Source SDK licensee would make things easier, but
> unfortunately the license that this project has with Valve is.... limiting
> to say the least. I'm still going to try, just to see how far I can get :)
> I'm sure I'll hit a huge roadblock somewhere. Got myself another Steam
> account specifically for this task, in case VAC flags me =/
>
> Thanks Tony.
>
> -Cale
>
>
> On Tue, Apr 5, 2011 at 8:15 PM, Tony "omega" Sergi <omegal...@gmail.com>wrote:
>
>> I would think, given that scaleform requires a license to use, and to
>> attain their SDK, that noone would be implementing scaleform into SDK code,
>> but would rather do it as a licensee, and into the engine properly.
>>
>> Speaking of that, Mabinogi (vindictus) uses scaleform instead of VGUI.
>>
>> On Wed, Apr 6, 2011 at 4:48 AM, Cale Dunlap <cale.dun...@gmail.com>wrote:
>>
>>> This is probably a long-shot, but I thought I might ask before I embark
>>> on this journey... has anybody made any sort of attempt at implementing
>>> Scaleform into the Source SDK? I assume that since without the code to the
>>> material system interface this is nearly impossible, short of injecting
>>> assembly jumps into Direct3D after it's been loaded into memory and
>>> hijacking the render loop. I also assume this would get an account
>>> VAC-banned pretty quick....?
>>>
>>> Any input/feedback is appreciated.
>>>
>>> -Cale
>>>
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>>>
>>
>>
>> --
>> -Tony
>>
>>
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>
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