You should be safe if you in general launch with -insecure or stay through VS launched builds which are also in Vac Insecure mode.
On Tue, Apr 5, 2011 at 6:11 PM, Cale Dunlap <cale.dun...@gmail.com> wrote: > Agreed, but we just acquired a Scaleform GFx evaluation license for a > project I'm working on. I was just curious if anybody has ever hacked up > enough of the Source SDK code to implement essentially a different UI > package in general, I would figure the process would be similar regardless > of what package it is. > > Of course being a Source SDK licensee would make things easier, but > unfortunately the license that this project has with Valve is.... limiting > to say the least. I'm still going to try, just to see how far I can get :) > I'm sure I'll hit a huge roadblock somewhere. Got myself another Steam > account specifically for this task, in case VAC flags me =/ > > Thanks Tony. > > -Cale > > > On Tue, Apr 5, 2011 at 8:15 PM, Tony "omega" Sergi <omegal...@gmail.com>wrote: > >> I would think, given that scaleform requires a license to use, and to >> attain their SDK, that noone would be implementing scaleform into SDK code, >> but would rather do it as a licensee, and into the engine properly. >> >> Speaking of that, Mabinogi (vindictus) uses scaleform instead of VGUI. >> >> On Wed, Apr 6, 2011 at 4:48 AM, Cale Dunlap <cale.dun...@gmail.com>wrote: >> >>> This is probably a long-shot, but I thought I might ask before I embark >>> on this journey... has anybody made any sort of attempt at implementing >>> Scaleform into the Source SDK? I assume that since without the code to the >>> material system interface this is nearly impossible, short of injecting >>> assembly jumps into Direct3D after it's been loaded into memory and >>> hijacking the render loop. I also assume this would get an account >>> VAC-banned pretty quick....? >>> >>> Any input/feedback is appreciated. >>> >>> -Cale >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> >> -- >> -Tony >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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