This is a test email .. but ..
 
I am getting this problem or a very similar one when using SteamClient.dll
(directly) to access a Steam account and without running hl2.exe.
 
It is part of my "GameNanny for Steam" project which is a Parental Front End
for the Steam Client. I log into Steam and then read the available apps for
that Steam Account.
 
<http://forums.steampowered.com/forums/showthread.php?t=2286985&goto=newpost
>
http://forums.steampowered.com/forums/showthread.php?t=2286985&goto=newpost

It fails when exiting and unloading the Steam Client's DLLs.
 
If anyone could suggest allternatives for finding the games in a Steam
Accout- I'd be interested in hearing them.
 
Will Beattie aka OldFart
 

  _____  

From: [email protected]
[mailto:[email protected]] On Behalf Of Neico
Sent: Tuesday, 24 July 2012 2:49 PM
To: [email protected]
Subject: Re: [hlcoders] Hung hl2.exe process for 2007-based mods


I've just found out that using the following two lines works just as good
(and probably is more gracefully as to cut off the API directly).

SteamClient()->ReleaseUser( GetHSteamPipe(), GetHSteamUser() );
SteamClient()->BReleaseSteamPipe( GetHSteamPipe() );

On 25.05.2012 08:36, Chris Harris wrote:


had this too, and wasted an evening wondering what was goin on. I used the
SteamAPI_Shutdown() and that worked great. 
thanks


On Thu, May 24, 2012 at 8:07 PM, Ryan Kistner <[email protected]> wrote:


You'll have to ask Valve yourself, but to give you an idea, here's what
Blade Symphony needed to raise through Kickstarter:
http://www.kickstarter.com/projects/punyhuman/blade-symphony

>From one of their news posts they mention "... If we make our funding
target, this means we'll be able to afford an engine license, and we'll be
able to turn Blade Symphony into a commercial release." Which means that
they anticipated paying for their license with a portion of that $15k. Plus
whatever other terms of their agreement. 


On Thu, May 24, 2012 at 5:49 PM, Nick <[email protected]> wrote:


Anyone have an estimate the least down payment required for a license?


On Thu, May 24, 2012 at 3:37 AM, Garry Newman <[email protected]> wrote:
> Licencees have their own mailing list, I usually get good a response on
there...
>
> garry
>
>
> On Wed, May 23, 2012 at 6:58 PM, Andrew McWatters
> <[email protected]> wrote:
>> Thanks for the clarification, the licensee SDK bit is what I figured
>> immediately after I read the bit about filesystem_steam in Garry's post.
>> Besides Garry, do any of you have any positive experiences with
contacting
>> Valve over issues with the engine? I've never bothered trying,
considering
>> my other emails never get responses.
>>
>> Andrew McWatters
>>
>> _______________________________________________
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>>
>>
>
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