So basically, they're configs from different games (e.g. Portal 2, CS:GO, etc.)?

Sent from my iPod

On Jun 8, 2013, at 10:34 AM, "Radimir Bobev" <radimir.bo...@gmail.com> wrote:

> It's the file that defines a mod's configuration for Hammer (entities and a
> bunch of other stuff). You can find the currently used FGDs in Hammer's
> Settings, under Game Settings (or whatever it was called). The file itself
> is plain text and editable with Notepad if you need to change something.
> 
> https://developer.valvesoftware.com/wiki/FGD
> 
> Radimir
> 
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of M B
> Sent: Saturday, June 8, 2013 7:31 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Hammer problems: Lights made Obsolete
> 
> Okay, thanks. But, what exactly is an FGD?
> 
> Sent from my iPod
> 
> On Jun 8, 2013, at 10:29 AM, "Radimir Bobev" <radimir.bo...@gmail.com>
> wrote:
> 
>> Sounds like an FGD issue to me, these "obsolete" entities usually appear
>> when the entity isn't found in the FGD. If you're using a custom FGD make
>> sure it includes lights properly, and that the FGD is properly added to
>> Hammer, etc.
>> 
>> Radimir
>> -----Original Message-----
>> From: hlcoders-boun...@list.valvesoftware.com
>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of M B
>> Sent: Saturday, June 8, 2013 7:20 PM
>> To: hlcoders@list.valvesoftware.com
>> Subject: [hlcoders] Hammer problems: Lights made Obsolete
>> 
>> When I set up a map with lights, save the file, then open it up again, the
>> lights have been replaced by an "Obsolete" thing in the mapspace. What's
>> causing this to happen?
>> 
>> Sent from my iPod
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