Yes, they simply contain the entities one can use in their map for that
game.


On Sat, Jun 8, 2013 at 12:46 PM, M B <playerz...@live.com> wrote:

> So basically, they're configs from different games (e.g. Portal 2, CS:GO,
> etc.)?
>
> Sent from my iPod
>
> On Jun 8, 2013, at 10:34 AM, "Radimir Bobev" <radimir.bo...@gmail.com>
> wrote:
>
> > It's the file that defines a mod's configuration for Hammer (entities
> and a
> > bunch of other stuff). You can find the currently used FGDs in Hammer's
> > Settings, under Game Settings (or whatever it was called). The file
> itself
> > is plain text and editable with Notepad if you need to change something.
> >
> > https://developer.valvesoftware.com/wiki/FGD
> >
> > Radimir
> >
> > -----Original Message-----
> > From: hlcoders-boun...@list.valvesoftware.com
> > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of M B
> > Sent: Saturday, June 8, 2013 7:31 PM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Hammer problems: Lights made Obsolete
> >
> > Okay, thanks. But, what exactly is an FGD?
> >
> > Sent from my iPod
> >
> > On Jun 8, 2013, at 10:29 AM, "Radimir Bobev" <radimir.bo...@gmail.com>
> > wrote:
> >
> >> Sounds like an FGD issue to me, these "obsolete" entities usually appear
> >> when the entity isn't found in the FGD. If you're using a custom FGD
> make
> >> sure it includes lights properly, and that the FGD is properly added to
> >> Hammer, etc.
> >>
> >> Radimir
> >> -----Original Message-----
> >> From: hlcoders-boun...@list.valvesoftware.com
> >> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of M B
> >> Sent: Saturday, June 8, 2013 7:20 PM
> >> To: hlcoders@list.valvesoftware.com
> >> Subject: [hlcoders] Hammer problems: Lights made Obsolete
> >>
> >> When I set up a map with lights, save the file, then open it up again,
> the
> >> lights have been replaced by an "Obsolete" thing in the mapspace. What's
> >> causing this to happen?
> >>
> >> Sent from my iPod
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
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> >
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> >
> >
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> >
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