Hi all,
This is a long shot:
Is there any way to use the gameinfo.txt to mount Counter-Strike: Source
content in the Source SDK Base 2006 engine?
This is so that I can recover my mod, CSS SCI FI, which ran on the SDK
Base 2006 and mounted content (maps, textures, models) from
Counter-Strike: Source. This worked for years using the GCF system. I
was weeks away from releasing an upgrade/revision before Steampipe
stopped all development.
I have seen reports of other mods that were rescued by altering their
gameinfo.txt files, but I can't find a way to launch one engine (Source
2006) and mount content from a different Steampipe game (CS:S). The
closest I can get is this:
"GameInfo" {
game "CSS SCI FI 3: HARDWIRED"
title "HARDWIRED"
title2 "css sci fi 3"
type "singleplayer_only"
icon "resource/scifi"
developer "Fitzroy_Doll"
developer_url "http://www.amphibian.myzen.co.uk/css_sci_fi/"
manual "F:\steam\Steamapps\SourceMods\CSS SCI FI\CSS SCI
FI_Readme.pdf"
FileSystem {
SteamAppId 215
SearchPaths {
game F:\Steam\steamapps\common\Counter-Strike Source\cstrike"
Game |gameinfo_path|.
Game hl2
}
}
}
in which I manually write the path to the cstrike directory. This allows
the maps to be read, but not the textures, models or sounds in the vpk
files.
I would think that the client libraries have to be re-compiled in order
to do this, but this would be a ground-up rewrite of the whole game in
the latest engine, and I simply don't have the resources to do this.
Any hope?
thanks
fitzroy_doll
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