Already try that and it only shows the local hitboxes for me. I mean it displays
the proper hitboxes the same way they're displayed in the modelviewer. However
these are totally ignored for actual hit detection when I fire on the player. :(

Check this screenshot: http://i.imgur.com/KGJ1Kys.jpg

Thats with "sv_showhitboxes 1". If I fire on the model with another client the
bullets go right trough the model until about half the vertical size of it. Or
in other words if I fire at the base/lower part I get hits and everything above
is ignored. Since the model is pretty large/high I'm guessing that there might
be some maximum height value for the hitbox? Or for the collision box? A
standard playermodel reaches until about the middle of the cactus.

Best regards,
Tobias


Didrole <didr...@gmail.com> hat am 1. Juli 2013 um 22:58 geschrieben:

>  Try sv_showhitboxes
> 
> 
>  2013/7/1 m...@tobiasbaumann.net <mailto:m...@tobiasbaumann.net>
> <m...@tobiasbaumann.net <mailto:m...@tobiasbaumann.net> >
>    > >    Hi everyone,
> > 
> >    Does anyone of you know where/how hitboxes for players are being
> > calculated/set in the code and if there is a max value for its size?
> > 
> >    I'm having troubles where I'm using a larger then average model for the
> > player without any bones and where the engine always uses a smaller (looks
> > like a default sized) hitbox.
> > 
> >    I've tried setting hitboxes in the qc file and they show up correctly in
> > the modelviewer yet in the game they're not being used. Any ideas why?
> > 
> >    Also is there a way to display/debug hitboxes for other players?
> > 
> >    Thanks in advance and have a nice day,
> >    Tobias
> > 
> > 
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> > 
> >  > 
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