Already try that and it only shows the local hitboxes for me. I mean it displays the proper hitboxes the same way they're displayed in the modelviewer. However these are totally ignored for actual hit detection when I fire on the player. :(
Check this screenshot: http://i.imgur.com/KGJ1Kys.jpg Thats with "sv_showhitboxes 1". If I fire on the model with another client the bullets go right trough the model until about half the vertical size of it. Or in other words if I fire at the base/lower part I get hits and everything above is ignored. Since the model is pretty large/high I'm guessing that there might be some maximum height value for the hitbox? Or for the collision box? A standard playermodel reaches until about the middle of the cactus. Best regards, Tobias Didrole <didr...@gmail.com> hat am 1. Juli 2013 um 22:58 geschrieben: > Try sv_showhitboxes > > > 2013/7/1 m...@tobiasbaumann.net <mailto:m...@tobiasbaumann.net> > <m...@tobiasbaumann.net <mailto:m...@tobiasbaumann.net> > > > > Hi everyone, > > > > Does anyone of you know where/how hitboxes for players are being > > calculated/set in the code and if there is a max value for its size? > > > > I'm having troubles where I'm using a larger then average model for the > > player without any bones and where the engine always uses a smaller (looks > > like a default sized) hitbox. > > > > I've tried setting hitboxes in the qc file and they show up correctly in > > the modelviewer yet in the game they're not being used. Any ideas why? > > > > Also is there a way to display/debug hitboxes for other players? > > > > Thanks in advance and have a nice day, > > Tobias > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders> > > > > >
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