Hi Ben,

I did but I looked into it again and adjusted its size which provided me with
the following result:

http://i.imgur.com/ffA9ZE7.jpg

The big box is the bounding box with ViewVector values. The little boxes are the
hitboxes visible with sv_showhitboxes 1. Now why are they ignored and all
hit-detection only happens on the bounding box? I did some testing and found out
that this only happens with the Crossbow or my own weapon script which is a
mixture of the crossbow and grenade code. So in other words the crossbow bolt
uses the boundingbox for hit detection while other weapons use the hitboxes.
Which makes sense since the other weapons don't actually fire a physical
projectile but instead use raytracing. At least thats what I'm assuming. So long
story short I'm left with two questions:

How do I tell the crossbow bolt to use hitboxes and not boundingboxes for hit
detection?

And how can I set individual ViewVectors for each player and is that even
possible with the engine? (What I noticed is that the hardcoded vectors are
uniform for everyone).

In case you're wondering: This is for the Suicide Survival mod.
The weapon script is a physical book you throw, hence the crossbow bolt code.
The individual ViewVectors are needed because I wan't to use different kind of
prop models for the suiciders and the problem with this was that they get
position in the ground by half their size (due to the origin being at 0,0,0 and
the model not having any bones I'm assuming).

I hope this makes things a bit clearer :)

Thanks for any advice/help,
Tobias




"Ben K." <amo...@online.de> hat am 3. Juli 2013 um 15:53 geschrieben:

>  You probably haven't adjusted the bounding box. Check out your game rules and
> look for "ViewVectors".
> 
>  Ben
> 
>  Tobias <m...@tobiasbaumann.net> <mailto:m...@tobiasbaumann.net> wrote:
> 
>      > >      Already try that and it only shows the local hitboxes for me. I
>      > > mean it displays the proper hitboxes the same way they're displayed
>      > > in the modelviewer. However these are totally ignored for actual hit
>      > > detection when I fire on the player. :(
> > 
> >      Check this screenshot: http://i.imgur.com/KGJ1Kys.jpg
> > <http://i.imgur.com/KGJ1Kys.jpg>
> > 
> >      Thats with "sv_showhitboxes 1". If I fire on the model with another
> > client the bullets go right trough the model until about half the vertical
> > size of it. Or in other words if I fire at the base/lower part I get hits
> > and everything above is ignored. Since the model is pretty large/high I'm
> > guessing that there might be some maximum height value for the hitbox? Or
> > for the collision box? A standard playermodel reaches until about the middle
> > of the cactus.
> > 
> >      Best regards,
> >      Tobias
> > 
> >  > 
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