Somebody's mind is being read...
ps: get tinfoil hat.
>________________________________
> From: Stephen Swires <st...@swires.me>
>To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com>
>Sent: Thursday, 1 August 2013, 5:20
>Subject: Re: [hlcoders] SDK 2013 issues
>
>
>
>A screenspace bloom shader sample was added to the SDK's git repo the other
>day.
>On 1 Aug 2013 03:28, "Jorge Rodriguez" <bs.v...@gmail.com> wrote:
>
>Oh one more thing, a wishlist item:
>>
>>* A fullscreen shader sample for this SDK would be great. I don't have one
>>from the old SDK that I can port up to 2013 which leaves me without a place
>>to start as far as screen space shaders go.
>>
>>
>>
>>
>>2013/7/30 Jorge Rodriguez <bs.v...@gmail.com>
>>
>>Thanks for the new SDK Jay/Valve! Here are a few things I've noticed about it:
>>>
>>>* I got the Linux port running, and I must admit I found the sensation
>>>strange to be building and playing a Source game client natively on Linux!
>>>The files won't load though unless the names are in all lowercase. I imagine
>>>this is because the engine handles Linux case sensitivity by slamming all
>>>file names to lowercase before opening them? That's a reasonable way to
>>>handle it, but it threw me for a loop when I triple checked the names in my
>>>files and they were correct. Mod authors will have to rename their entire
>>>asset tree to lowercase for the Linux port. Is this in some documentation
>>>somewhere?
>>>
>>>* The Windows dedicated server gives me this error message when clients try
>>>to connect: http://i.imgur.com/7jm2ZOJ.jpg "Client connected with ticket for
>>>the wrong game." The Linux dedicated server works just fine otherwise.
>>>
>>>
>>>* We haven't been able to get servers to appear in the server list. Not even
>>>in the LAN list, it seems. Strangely enough, I can see 2007-based servers
>>>from the server browser, but I can't see 2013-based servers. With the
>>>exception of the above problem with Windows ded servers, it's possible to
>>>connect to a server by IP address, but nothing we've done has convinced the
>>>servers to show up in the browser.
>>>
>>>
>>>Thanks again for the SDK update, I'm psyched about the Linux and Mac ports,
>>>and I'll be digging into the VR stuff as soon as my Rift dev kit arrives :)
>>>
>>>--
>>>
>>>Jorge "Vino" RodrÃguez
>>>[ Tw | Fb | G+ | Ht ]
>>>
>>
>>
>>--
>>
>>Jorge "Vino" RodrÃguez
>>[ Tw | Fb | G+ | Ht ]
>>
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>>
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