Are you opted-in to the Upcoming branch of the SDK Base? On Friday I rolled the base back to the version it was running before 4/20. There was a crash that was still lingering in older mods that hadn’t been rebuilt.
Joe From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tony "omega" Sergi Sent: Sunday, May 11, 2014 12:50 AM To: Discussion of Half-Life Programming Subject: [hlcoders] VR / Oculus - Broke as of Yesterday in SDK., As of sometime yesterday, I can no longer use Oculus with the Source SDK 2013 Singleplayer binaries (based on the source code that is on the github). It always crashes on startup now with -vr on the command line. If I launch just "source sdk 2013 singleplayer" with -vr, it does initialize.. however is unable to actually load any maps. TF2 also correctly functions. does everyone (anyone) else have this issue with Oculus now? I also looked at SteamDB and it appears as though the engine has updated, which - with no way to step backwards.. I have no idea if this update is what broke it, but it -was- working before I went to sleep, and stopped when I woke up to continue my prototype game. -- -Tony
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