Are you opted-in to the Upcoming branch of the SDK Base? On Friday I rolled the 
base back to the version it was running before 4/20.  There was a crash that 
was still lingering in older mods that hadn’t been rebuilt.

Joe

From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tony "omega" Sergi
Sent: Sunday, May 11, 2014 12:50 AM
To: Discussion of Half-Life Programming
Subject: [hlcoders] VR / Oculus - Broke as of Yesterday in SDK.,

As of sometime yesterday, I can no longer use Oculus with the Source SDK 2013 
Singleplayer binaries (based on the source code that is on the github). It 
always crashes on startup now with -vr on the command line.
If I launch just "source sdk 2013 singleplayer" with -vr, it does initialize.. 
however is unable to actually load any maps.

TF2 also correctly functions.
does everyone (anyone) else have this issue with Oculus now?
I also looked at SteamDB and it appears as though the engine has updated, which 
- with no way to step backwards.. I have no idea if this update is what broke 
it, but it -was- working before I went to sleep, and stopped when I woke up to 
continue my prototype game.

--
-Tony
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