Is that what the update was about? I was trying to figure out what was in
that update
On May 13, 2014 11:41 AM, "Joe Ludwig" <j...@valvesoftware.com> wrote:

>  Are you opted-in to the Upcoming branch of the SDK Base? On Friday I
> rolled the base back to the version it was running before 4/20.  There was
> a crash that was still lingering in older mods that hadn’t been rebuilt.
>
>
>
> Joe
>
>
>
> *From:* hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Tony "omega" Sergi
> *Sent:* Sunday, May 11, 2014 12:50 AM
> *To:* Discussion of Half-Life Programming
> *Subject:* [hlcoders] VR / Oculus - Broke as of Yesterday in SDK.,
>
>
>
> As of sometime yesterday, I can no longer use Oculus with the Source SDK
> 2013 Singleplayer binaries (based on the source code that is on the
> github). It always crashes on startup now with -vr on the command line.
>
> If I launch just "source sdk 2013 singleplayer" with -vr, it does
> initialize.. however is unable to actually load any maps.
>
>
> TF2 also correctly functions.
>
> does everyone (anyone) else have this issue with Oculus now?
>
> I also looked at SteamDB and it appears as though the engine has updated,
> which - with no way to step backwards.. I have no idea if this update is
> what broke it, but it -was- working before I went to sleep, and stopped
> when I woke up to continue my prototype game.
>
>
> --
> -Tony
>
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