Is that what the update was about? I was trying to figure out what was in that update On May 13, 2014 11:41 AM, "Joe Ludwig" <j...@valvesoftware.com> wrote:
> Are you opted-in to the Upcoming branch of the SDK Base? On Friday I > rolled the base back to the version it was running before 4/20. There was > a crash that was still lingering in older mods that hadn’t been rebuilt. > > > > Joe > > > > *From:* hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Tony "omega" Sergi > *Sent:* Sunday, May 11, 2014 12:50 AM > *To:* Discussion of Half-Life Programming > *Subject:* [hlcoders] VR / Oculus - Broke as of Yesterday in SDK., > > > > As of sometime yesterday, I can no longer use Oculus with the Source SDK > 2013 Singleplayer binaries (based on the source code that is on the > github). It always crashes on startup now with -vr on the command line. > > If I launch just "source sdk 2013 singleplayer" with -vr, it does > initialize.. however is unable to actually load any maps. > > > TF2 also correctly functions. > > does everyone (anyone) else have this issue with Oculus now? > > I also looked at SteamDB and it appears as though the engine has updated, > which - with no way to step backwards.. I have no idea if this update is > what broke it, but it -was- working before I went to sleep, and stopped > when I woke up to continue my prototype game. > > > -- > -Tony > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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