Hi Shokunin,
I don't have a solution to your problem but have something similar myself.I 
made a MOD and about finished it 2 years ago just did not release it because I 
was waiting for some last graphics.Now with the new SDK it won't compile. Some 
stupid error, because it compiled just fine before.
Is it possible to stay with the SDK2007 and release a MOD for people to play?I 
thought that we must convert to the new SDK.
br,Peter
Date: Fri, 6 Mar 2015 09:46:46 -0600
From: shokunin...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] SDK2007 and Episode 1 Content

Hello Everyone,
I'm currently beta testing a HL2 SP mod and I've been having problems with 
missing models & textures from Episode 1 but I've only noticed it from half the 
testers. I'm using SDK2007 instead of 2013 because there are hundreds of code 
changes and I'd like avoid integrating. The mod is nearly complete as well and 
its been nearly 2 years in the making!
I've verified that the SDK2007 includes EP1 content at least on my 
machine:...steamapps\common\Source SDK Base 2007\vpks\depot_213_dir.vpk

These files are missing for some of my testers.
I've also tried deleting the 213 vpks, validating the SDK2007 tool cache, and 
saw that it re-downloaded them. After having my users validate it did not pull 
down the 213 vpks.Would anyone know why my copy of SDK2007 would include EP1 
content and not others?Is there any way to modify my gameinfo.txt to trigger 
the SDK2007 to pull down the EP1 content?
Another strange note, I found that by asking my users to download 
Counter-Strike: Source it triggers an update to the SDK2007 pulling down the 
EP1 content. My mod doesn't use any content from CS:S so I'd like to avoid this 
requirement.
I'm worried a proper fix may require someone at Valve, so I'm hoping someone 
there is reading this. :) Worst case I can copy all the files I need but I'd 
like to avoid uncessary bloat.
Thanks and any help or info would be much appreciated! :)




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