That's not true. Neotokyo released on Steam just recently as an SDK2006 (I think) mod.
On Fri, Mar 6, 2015 at 2:59 PM, Jesse Oak <wazanato...@gmail.com> wrote: > You can release a 2007 mod on third party sites like moddb but my > understanding is Valve requires any mod that wishes to be on steam that > they be on 2013. > On Mar 6, 2015 11:46 AM, "Peter Urbanics" <purban...@hotmail.com> wrote: > >> Hi Shokunin, >> >> I don't have a solution to your problem but have something similar myself. >> I made a MOD and about finished it 2 years ago just did not release it >> because I was waiting for some last graphics. >> Now with the new SDK it won't compile. Some stupid error, because it >> compiled just fine before. >> >> Is it possible to stay with the SDK2007 and release a MOD for people to >> play? >> I thought that we must convert to the new SDK. >> >> br, >> Peter >> >> ------------------------------ >> Date: Fri, 6 Mar 2015 09:46:46 -0600 >> From: shokunin...@gmail.com >> To: hlcoders@list.valvesoftware.com >> Subject: [hlcoders] SDK2007 and Episode 1 Content >> >> Hello Everyone, >> >> I'm currently beta testing a HL2 SP mod and I've been having problems >> with missing models & textures from Episode 1 but I've only noticed it from >> half the testers. I'm using SDK2007 instead of 2013 because there are >> hundreds of code changes and I'd like avoid integrating. The mod is nearly >> complete as well and its been nearly 2 years in the making! >> >> I've verified that the SDK2007 includes EP1 content at least on my >> machine: >> ...steamapps\common\Source SDK Base 2007\vpks\depot_213_dir.vpk >> >> These files are missing for some of my testers. >> >> I've also tried deleting the 213 vpks, validating the SDK2007 tool cache, >> and saw that it re-downloaded them. After having my users validate it did >> not pull down the 213 vpks. >> >> - Would anyone know why my copy of SDK2007 would include EP1 content >> and not others? >> - Is there any way to modify my gameinfo.txt to trigger the SDK2007 >> to pull down the EP1 content? >> >> Another strange note, I found that by asking my users to download >> Counter-Strike: Source it triggers an update to the SDK2007 pulling down >> the EP1 content. My mod doesn't use any content from CS:S so I'd like to >> avoid this requirement. >> >> I'm worried a proper fix may require someone at Valve, so I'm hoping >> someone there is reading this. :) Worst case I can copy all the files I >> need but I'd like to avoid uncessary bloat. >> >> Thanks and any help or info would be much appreciated! :) >> >> >> >> >> _______________________________________________ To unsubscribe, edit your >> list preferences, or view the list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > -- Ross Bemrose
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