That's not true.  Neotokyo released on Steam just recently as an SDK2006 (I
think) mod.

On Fri, Mar 6, 2015 at 2:59 PM, Jesse Oak <wazanato...@gmail.com> wrote:

> You can release a 2007 mod on third party sites like moddb but my
> understanding is Valve requires any mod that wishes to be on steam that
> they be on 2013.
> On Mar 6, 2015 11:46 AM, "Peter Urbanics" <purban...@hotmail.com> wrote:
>
>> Hi Shokunin,
>>
>> I don't have a solution to your problem but have something similar myself.
>> I made a MOD and about finished it 2 years ago just did not release it
>> because I was waiting for some last graphics.
>> Now with the new SDK it won't compile. Some stupid error, because it
>> compiled just fine before.
>>
>> Is it possible to stay with the SDK2007 and release a MOD for people to
>> play?
>> I thought that we must convert to the new SDK.
>>
>> br,
>> Peter
>>
>> ------------------------------
>> Date: Fri, 6 Mar 2015 09:46:46 -0600
>> From: shokunin...@gmail.com
>> To: hlcoders@list.valvesoftware.com
>> Subject: [hlcoders] SDK2007 and Episode 1 Content
>>
>> Hello Everyone,
>>
>> I'm currently beta testing a HL2 SP mod and I've been having problems
>> with missing models & textures from Episode 1 but I've only noticed it from
>> half the testers. I'm using SDK2007 instead of 2013 because there are
>> hundreds of code changes and I'd like avoid integrating. The mod is nearly
>> complete as well and its been nearly 2 years in the making!
>>
>> I've verified that the SDK2007 includes EP1 content at least on my
>> machine:
>> ...steamapps\common\Source SDK Base 2007\vpks\depot_213_dir.vpk
>>
>> These files are missing for some of my testers.
>>
>> I've also tried deleting the 213 vpks, validating the SDK2007 tool cache,
>> and saw that it re-downloaded them. After having my users validate it did
>> not pull down the 213 vpks.
>>
>>    - Would anyone know why my copy of SDK2007 would include EP1 content
>>    and not others?
>>    - Is there any way to modify my gameinfo.txt to trigger the SDK2007
>>    to pull down the EP1 content?
>>
>> Another strange note, I found that by asking my users to download
>> Counter-Strike: Source it triggers an update to the SDK2007 pulling down
>> the EP1 content. My mod doesn't use any content from CS:S so I'd like to
>> avoid this requirement.
>>
>> I'm worried a proper fix may require someone at Valve, so I'm hoping
>> someone there is reading this. :) Worst case I can copy all the files I
>> need but I'd like to avoid uncessary bloat.
>>
>> Thanks and any help or info would be much appreciated! :)
>>
>>
>>
>>
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>>
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-- 
Ross Bemrose
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