Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a problem with
the ingame logo at the menu screen. It shows up pink/black checkers while
the size is the same size as the logo. I have a vmt and vtf file of the
photo both in the materials folder alone while the other folders inside the
materials folder are "console" and "sdk"(obviously the folders don't have
the quotes in their names). Also, i have the code for the GameLogo.res down
here;
Resource/GameLogo.res
{
GameLogo
{
ControlName EditablePanel
fieldName GameLogo
xpos 0
ypos 0
zpos 50
wide 400
tall 100
autoResize 1
pinCorner 0
visible 1
enabled 1
offsetX -20
offsetY -15
}

Logo
{
ControlName ImagePanel
fieldName Logo
xpos 0
ypos 0
zpos 50
wide 400
tall 100
visible 1
enabled 1
image materials\hl2rslogo1
scaleImage 1
}
}
The mod's name by the way is "Half-Life 2: Resistance Shadow"! Did i do
anything wrong here, such as the path or anything else? This is the vmt
file's code;
"UnlitGeneric"
{
"$basetexture" "C:\Program Files
(x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1"
"$nolod" 1
}
Anything wrong here either? The last file is the gameinfo.txt, which is
down here;
"GameInfo"
{
        game  "Half-Life 2: Resistance Shadow"
        type singleplayer_only
        icon "icon"
        gamelogo        "1"

FileSystem
{
SteamAppId 218 // GCF for Episode 2
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get
things like materials\debug, materials\editor, etc.
 SearchPaths
{
Game |gameinfo_path|.
Game |all_source_engine_paths|ep2
Game |all_source_engine_paths|episodic
Game |all_source_engine_paths|hl2
}
}
}
Anything wrong here also? Please reply back at gisg...@gmail.com because im
really stuck in a hole with this mod without the logo, so please reply with
answers! I'm sorry if this isn't the right email for this problem. Thank
you very much and have a good day!
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