Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a problem with the ingame logo at the menu screen. It shows up pink/black checkers while the size is the same size as the logo. I have a vmt and vtf file of the photo both in the materials folder alone while the other folders inside the materials folder are "console" and "sdk"(obviously the folders don't have the quotes in their names). Also, i have the code for the GameLogo.res down here; Resource/GameLogo.res { GameLogo { ControlName EditablePanel fieldName GameLogo xpos 0 ypos 0 zpos 50 wide 400 tall 100 autoResize 1 pinCorner 0 visible 1 enabled 1 offsetX -20 offsetY -15 }
Logo { ControlName ImagePanel fieldName Logo xpos 0 ypos 0 zpos 50 wide 400 tall 100 visible 1 enabled 1 image materials\hl2rslogo1 scaleImage 1 } } The mod's name by the way is "Half-Life 2: Resistance Shadow"! Did i do anything wrong here, such as the path or anything else? This is the vmt file's code; "UnlitGeneric" { "$basetexture" "C:\Program Files (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1" "$nolod" 1 } Anything wrong here either? The last file is the gameinfo.txt, which is down here; "GameInfo" { game "Half-Life 2: Resistance Shadow" type singleplayer_only icon "icon" gamelogo "1" FileSystem { SteamAppId 218 // GCF for Episode 2 ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. SearchPaths { Game |gameinfo_path|. Game |all_source_engine_paths|ep2 Game |all_source_engine_paths|episodic Game |all_source_engine_paths|hl2 } } } Anything wrong here also? Please reply back at gisg...@gmail.com because im really stuck in a hole with this mod without the logo, so please reply with answers! I'm sorry if this isn't the right email for this problem. Thank you very much and have a good day!
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