I'm not sure about GameLogo.res - if you look at the GameLogo.res in
Half-Life 2 (or any other Source game) what is the path relative to?

On 26 March 2015 at 07:41, Gavin Isgar <gisg...@gmail.com> wrote:

> The console actually says nothing. It has no problems or errors. I changed
> the vtf's path to the vmt name now, but what about everything else? Like
> the gamelogo.res, is that suppose to be a path or HalfLife2RSIngameLogo1 or
> even hl2rslogo1. If its a path, how should the path be?
>
> On Wed, Mar 25, 2015 at 7:55 AM, <tobias.kammersga...@gmail.com> wrote:
>
>>  Tom is correct. I doubt the game is even allowed to read from the
>> Program Files directory if UAC is enabled.
>>
>>  - ScarT
>>
>> *From:* Tom Schumann <schumann....@gmail.com>
>> *Sent:* ‎Wednesday‎, ‎March‎ ‎25‎, ‎2015 ‎11‎:‎45‎ ‎AM
>> *To:* Discussion of Half-Life Programming
>> <hlcoders@list.valvesoftware.com>
>>
>> I don't think the $basetexture parameter should be an absolute path - I
>> think it should just be "HalfLife2RSIngameLogo1"
>> What does the console say?
>>
>> On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com> wrote:
>>
>>> Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a problem
>>> with the ingame logo at the menu screen. It shows up pink/black checkers
>>> while the size is the same size as the logo. I have a vmt and vtf file of
>>> the photo both in the materials folder alone while the other folders inside
>>> the materials folder are "console" and "sdk"(obviously the folders don't
>>> have the quotes in their names). Also, i have the code for the GameLogo.res
>>> down here;
>>> Resource/GameLogo.res
>>> {
>>> GameLogo
>>> {
>>> ControlName EditablePanel
>>> fieldName GameLogo
>>> xpos 0
>>> ypos 0
>>> zpos 50
>>> wide 400
>>> tall 100
>>> autoResize 1
>>> pinCorner 0
>>> visible 1
>>> enabled 1
>>> offsetX -20
>>> offsetY -15
>>> }
>>>
>>> Logo
>>> {
>>> ControlName ImagePanel
>>> fieldName Logo
>>> xpos 0
>>> ypos 0
>>> zpos 50
>>> wide 400
>>> tall 100
>>> visible 1
>>> enabled 1
>>> image materials\hl2rslogo1
>>> scaleImage 1
>>> }
>>> }
>>> The mod's name by the way is "Half-Life 2: Resistance Shadow"! Did i do
>>> anything wrong here, such as the path or anything else? This is the vmt
>>> file's code;
>>> "UnlitGeneric"
>>> {
>>> "$basetexture" "C:\Program Files
>>> (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1"
>>> "$nolod" 1
>>> }
>>> Anything wrong here either? The last file is the gameinfo.txt, which is
>>> down here;
>>> "GameInfo"
>>> {
>>>         game  "Half-Life 2: Resistance Shadow"
>>>         type singleplayer_only
>>>         icon "icon"
>>>         gamelogo        "1"
>>>
>>> FileSystem
>>> {
>>> SteamAppId 218 // GCF for Episode 2
>>> ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get
>>> things like materials\debug, materials\editor, etc.
>>>  SearchPaths
>>> {
>>> Game |gameinfo_path|.
>>> Game |all_source_engine_paths|ep2
>>> Game |all_source_engine_paths|episodic
>>> Game |all_source_engine_paths|hl2
>>> }
>>> }
>>> }
>>> Anything wrong here also? Please reply back at gisg...@gmail.com because
>>> im really stuck in a hole with this mod without the logo, so please reply
>>> with answers! I'm sorry if this isn't the right email for this problem.
>>> Thank you very much and have a good day!
>>>
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>>>
>>>
>>>
>>
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>>
>
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