I'm not sure about GameLogo.res - if you look at the GameLogo.res in Half-Life 2 (or any other Source game) what is the path relative to?
On 26 March 2015 at 07:41, Gavin Isgar <gisg...@gmail.com> wrote: > The console actually says nothing. It has no problems or errors. I changed > the vtf's path to the vmt name now, but what about everything else? Like > the gamelogo.res, is that suppose to be a path or HalfLife2RSIngameLogo1 or > even hl2rslogo1. If its a path, how should the path be? > > On Wed, Mar 25, 2015 at 7:55 AM, <tobias.kammersga...@gmail.com> wrote: > >> Tom is correct. I doubt the game is even allowed to read from the >> Program Files directory if UAC is enabled. >> >> - ScarT >> >> *From:* Tom Schumann <schumann....@gmail.com> >> *Sent:* Wednesday, March 25, 2015 11:45 AM >> *To:* Discussion of Half-Life Programming >> <hlcoders@list.valvesoftware.com> >> >> I don't think the $basetexture parameter should be an absolute path - I >> think it should just be "HalfLife2RSIngameLogo1" >> What does the console say? >> >> On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com> wrote: >> >>> Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a problem >>> with the ingame logo at the menu screen. It shows up pink/black checkers >>> while the size is the same size as the logo. I have a vmt and vtf file of >>> the photo both in the materials folder alone while the other folders inside >>> the materials folder are "console" and "sdk"(obviously the folders don't >>> have the quotes in their names). Also, i have the code for the GameLogo.res >>> down here; >>> Resource/GameLogo.res >>> { >>> GameLogo >>> { >>> ControlName EditablePanel >>> fieldName GameLogo >>> xpos 0 >>> ypos 0 >>> zpos 50 >>> wide 400 >>> tall 100 >>> autoResize 1 >>> pinCorner 0 >>> visible 1 >>> enabled 1 >>> offsetX -20 >>> offsetY -15 >>> } >>> >>> Logo >>> { >>> ControlName ImagePanel >>> fieldName Logo >>> xpos 0 >>> ypos 0 >>> zpos 50 >>> wide 400 >>> tall 100 >>> visible 1 >>> enabled 1 >>> image materials\hl2rslogo1 >>> scaleImage 1 >>> } >>> } >>> The mod's name by the way is "Half-Life 2: Resistance Shadow"! Did i do >>> anything wrong here, such as the path or anything else? This is the vmt >>> file's code; >>> "UnlitGeneric" >>> { >>> "$basetexture" "C:\Program Files >>> (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1" >>> "$nolod" 1 >>> } >>> Anything wrong here either? The last file is the gameinfo.txt, which is >>> down here; >>> "GameInfo" >>> { >>> game "Half-Life 2: Resistance Shadow" >>> type singleplayer_only >>> icon "icon" >>> gamelogo "1" >>> >>> FileSystem >>> { >>> SteamAppId 218 // GCF for Episode 2 >>> ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get >>> things like materials\debug, materials\editor, etc. >>> SearchPaths >>> { >>> Game |gameinfo_path|. >>> Game |all_source_engine_paths|ep2 >>> Game |all_source_engine_paths|episodic >>> Game |all_source_engine_paths|hl2 >>> } >>> } >>> } >>> Anything wrong here also? Please reply back at gisg...@gmail.com because >>> im really stuck in a hole with this mod without the logo, so please reply >>> with answers! I'm sorry if this isn't the right email for this problem. >>> Thank you very much and have a good day! >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders