Does it need to survive map changes and server restarts?
If not, why go with the global ID instead of the userid?

If you can only use arrays, you could use the player index (That's
0..32, 1..32 or something like that).
But that thing gets re-used, so you can have a bit of a cleanup problem
if you don't clean it up on all kinds of (dis)connects.

Am 06.09.2016 um 13:47 schrieb Tom Schumann:
> What's the best way of storing information against each player from in a
> plugin? I'd like to store a ready state for each player but I'm not sure
> how to uniquely index each player - Steam ID would probably be ideal but I
> don't think this would work in LAN or for bots.
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