Something like that yeah - thanks, I'll see how I go with that.

On 13 September 2016 at 04:15, Björn Stabel <stabel...@gmx.de> wrote:

> global id? you mean user id, right?
>
> That would be CBasePlayer::GetUserId():
> https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/game/
> server/player.h#L374
>
> The others are somewhere nearby, too
>
>
> Am 08.09.2016 um 10:50 schrieb Tom Schumann:
> > It doesn't need to survive map changes or server restarts, just for the
> > duration of the round.
> > I considered the player index but thought that disconnects would be an
> > issue.
> >
> > Where can I get the global ID?
> >
> > On 7 September 2016 at 04:22, Ben Lubar <ben.lu...@gmail.com> wrote:
> >
> >> 1..32 is players because 0 is the static part of the map.
> >>
> >> On Tue, Sep 6, 2016 at 12:14 PM Björn Stabel <stabel...@gmx.de> wrote:
> >>
> >>> Does it need to survive map changes and server restarts?
> >>> If not, why go with the global ID instead of the userid?
> >>>
> >>> If you can only use arrays, you could use the player index (That's
> >>> 0..32, 1..32 or something like that).
> >>> But that thing gets re-used, so you can have a bit of a cleanup problem
> >>> if you don't clean it up on all kinds of (dis)connects.
> >>>
> >>> Am 06.09.2016 um 13:47 schrieb Tom Schumann:
> >>>> What's the best way of storing information against each player from in
> >> a
> >>>> plugin? I'd like to store a ready state for each player but I'm not
> >> sure
> >>>> how to uniquely index each player - Steam ID would probably be ideal
> >> but
> >>> I
> >>>> don't think this would work in LAN or for bots.
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