Something like that yeah - thanks, I'll see how I go with that. On 13 September 2016 at 04:15, Björn Stabel <stabel...@gmx.de> wrote:
> global id? you mean user id, right? > > That would be CBasePlayer::GetUserId(): > https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/game/ > server/player.h#L374 > > The others are somewhere nearby, too > > > Am 08.09.2016 um 10:50 schrieb Tom Schumann: > > It doesn't need to survive map changes or server restarts, just for the > > duration of the round. > > I considered the player index but thought that disconnects would be an > > issue. > > > > Where can I get the global ID? > > > > On 7 September 2016 at 04:22, Ben Lubar <ben.lu...@gmail.com> wrote: > > > >> 1..32 is players because 0 is the static part of the map. > >> > >> On Tue, Sep 6, 2016 at 12:14 PM Björn Stabel <stabel...@gmx.de> wrote: > >> > >>> Does it need to survive map changes and server restarts? > >>> If not, why go with the global ID instead of the userid? > >>> > >>> If you can only use arrays, you could use the player index (That's > >>> 0..32, 1..32 or something like that). > >>> But that thing gets re-used, so you can have a bit of a cleanup problem > >>> if you don't clean it up on all kinds of (dis)connects. > >>> > >>> Am 06.09.2016 um 13:47 schrieb Tom Schumann: > >>>> What's the best way of storing information against each player from in > >> a > >>>> plugin? I'd like to store a ready state for each player but I'm not > >> sure > >>>> how to uniquely index each player - Steam ID would probably be ideal > >> but > >>> I > >>>> don't think this would work in LAN or for bots. > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >>>> > >>>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders