Yeah okay. So ISteamUser has a GetSteamID method which I guess should work regardless of offline mode or sv_lan I guess it's just a matter of including the header files and linking to steam_api.lib Although Half-Life's steam_api.dll exposes SteamUser016 and there are only headers for SteamUser004 and SteamUser008 (from the Source SDK on Steam) and SteamUser018 (from the Source SDK on GitHub) so I guess it's not really doable from Half-Life with the currently available sources.
On 14 February 2017 at 21:26, Sam Vanheer <duo...@hotmail.com> wrote: > Only interfaces exposed in steam_gameserver.h's > CSteamGameServerAPIContext class can be accessed on the server side. > > > The client side connects to the local Steam client instance, so > whichever account you're logged in as will be used. > > > Regards, > > > Solokiller > > > Op 14/02/2017 om 12:08 schreef Tom Schumann: > > For the record I'm working with GoldSource but am still interested in how > > to use this API for working out if a player owns a game. > > How does it work in Source? Is it meant to be called and used from > > client.dll only? Does client.dll always have the player's Steam ID > > regardless of sv_lan or offline mode or whatever? > > > > I had a look at the code in source-sdk-2013 on GitHub but could find no > > uses of it. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders