Ah, right you are:
https://github.com/ValveSoftware/source-sdk-2013/blob/39ed87570bdb2f86969d4be821c94b722dc71179/mp/src/public/steam/isteamuser.h

Thanks

On 18 February 2017 at 21:03, Sam Vanheer <duo...@hotmail.com> wrote:

> Half-Life uses the Steamworks SDK v1.20, which the Github Source SDK was
> originally released with. Clone the repo, revert it to its first commit
> and you'll have the right headers and libraries.
>
> Alternatively, download the Steamworks SDK from
> https://partner.steamgames.com. You should be able to log in with any
> Steam account, go to the release archive and download v1.20.
>
>
> Regards,
>
>
> Solokiller
>
>
> Op 18/02/2017 om 3:56 schreef Tom Schumann:
> > Yeah okay. So ISteamUser has a GetSteamID method which I guess should
> work
> > regardless of offline mode or sv_lan
> > I guess it's just a matter of including the header files and linking to
> > steam_api.lib
> > Although Half-Life's steam_api.dll exposes SteamUser016 and there are
> only
> > headers for SteamUser004 and SteamUser008 (from the Source SDK on Steam)
> > and SteamUser018 (from the Source SDK on GitHub) so I guess it's not
> really
> > doable from Half-Life with the currently available sources.
> >
> > On 14 February 2017 at 21:26, Sam Vanheer <duo...@hotmail.com> wrote:
> >
> >> Only interfaces exposed in steam_gameserver.h's
> >> CSteamGameServerAPIContext class can be accessed on the server side.
> >>
> >>
> >> The client side connects to the local Steam client instance, so
> >> whichever account you're logged in as will be used.
> >>
> >>
> >> Regards,
> >>
> >>
> >> Solokiller
> >>
> >>
> >> Op 14/02/2017 om 12:08 schreef Tom Schumann:
> >>> For the record I'm working with GoldSource but am still interested in
> how
> >>> to use this API for working out if a player owns a game.
> >>> How does it work in Source? Is it meant to be called and used from
> >>> client.dll only? Does client.dll always have the player's Steam ID
> >>> regardless of sv_lan or offline mode or whatever?
> >>>
> >>> I had a look at the code in source-sdk-2013 on GitHub but could find no
> >>> uses of it.
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