There seems to be also Counter Strike Sharp, which aims to allow for
Metamod programming in C# for Counter Strike 2.
Other than that, there's the possibility of VScript 2 (based off of
Typescript) and or Pulse (as a visual scripting language) as ways to
eventually add server side or even map based plugins/gamemodes. This was
done to a great success in Team Fortress 2 (I'm personally very familiar
with VScript 1), but there's currently no timeframe as to when Vscript 2
and Pulse will be available.
Temmie
On 2/16/24 12:33, Andrew McWatters wrote:
In general it's nice to see a message pop up in here.
13 years later, the Russians caught on to our mod, long after we’ve
touched it
for some time. I'm not sure anyone from my team is interested in going
back to
that work after failed talks with Valve business development.
We’re discouraged from touching Valve intellectual property these days.
SteamPipe killed a lot of people’s hard work. I don't think anyone
actively
touches Source engine server plugin support anymore.
I get the sense that Valve is now only interested in working with UGC
creators,
which are a different breed than mod developers.
Andrew
On Feb 16, 2024, at 12:25 PM, Jay C. <c...@c0ld.net> wrote:
If we can get the Twitter to see the mail and get someone who has
access to reply it's worth a $20 donation to a charity an and old man
(me) put in his place for assuming things without knowing.
On 2024-02-16 19:22, Andrew McWatters wrote:
I'm sure at one point this mailing list probably was watched. With
the staff turnover at Valve, I think the only people reading these
threads are old mod developers and licensees... maybe.
Andrew
On Feb 16, 2024, at 12:18 PM, Jay C. <c...@c0ld.net> wrote:
I will contribute $20 to the charity of your choice if someone on
the dev team simply replies to this mail. I have a bet with the
CS2Fixes team that this is monitored for $250 and I'd prefer if my
money went to a good cause :)
On 2024-02-11 12:17, Jay C. wrote:
Hi.
I'm a little out of touch. I'm c0ldfyr3, original author of
CS:S ZombieMod. I've just gotten back into modding and noticed
it seems to not be an avenue we can take as a MetaMod plugin?
Is that true? Do you simply not want us to do that anymore?
Thanks,
Jay/c0ld
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