I'd go with both. I've run out of popcorn. On Tue, Feb 20, 2024 at 2:36 PM Mark Sowden <markel...@gmail.com> wrote:
> I think you guys are wasting your time on trying to convince StealthMode > otherwise. They're either a troll or just delusional. > > On Tue, 20 Feb 2024 at 14:19, Underqualified Gunman < > ghostboy21...@gmail.com> wrote: > >> While there are occasional glimmerings of truth in your post especially >> with how microsoft was aiming to make themselves a gaming monopoly. The >> reat of your email is mis-informed or lacks understanding of the nuances of >> how games work. >> you claim backwards compatibility was broken by using evidence of CSGO >> being able to load CSS maps these are not equivalent they are both on the >> same engine it would the same as claiming the had backwards compatibility >> for Half life in CS1.6 by allowing you to load the MP DM levels in 1.6. >> >> your claiming that it's an industry scam by hardware vendors seems to not >> understand the concept of technological evolution. As a civilization we did >> not manage to evolve and get better at inventing things by claiming that >> new inventions are scams otherwise we'd all be using horses and >> carriages because the plane, train, and automobile are obvious scams as >> well. what motivated hardware manufacturers to make better and better >> hardware was consumer demand for better hardware. because there was better >> hardware developers could do a lot more and did so usually for the visual >> standards. though stylized games tend to fare far better than games that >> pursued realism without thoughts of artistic curation. >> >> CS2 does not use Havok it uses rubikon a engine made in house. >> >> Dota 2 and CS2 suffer from a lack of updates not from source 2. >> HL:A is VR game if it sold comparable numbers to the original Half life >> it would have been a huge paradigm shift for the games industry let alone >> valve. However it is a VR game so its Sales are limited to those who own a >> headset or plan on getting one imminently. >> >> Valve has plenty of Talent they just struggle with shipping things and >> get bogged down with infighting and insider politics is my understanding. >> >> Hacking is hardly a new problem but it is an omnipresent one for the >> whole industry. I suspect that the lack of focus on community servers in >> the larger MP game industry is a large reason why it's gotten so bad. back >> in the day obvious cheaters got banned and stuck in either hacker vs hacker >> servers or outright banned by the primitive anticheats of the time. >> Nowadays it's all matchmaking so if you want to do anything slightly >> competitive you go against cheaters even if you are only playing for fun >> but want a more team focused environment. >> >> >> >> On Tue, Feb 20, 2024 at 7:44 AM StealthMode Hu <stealthmode1...@gmail.com> >> wrote: >> >>> I think you are trying to defend the intentional sabotage of backwards >>> compatibility. >>> >>> Quote: >>> With all due respect StealthMode, I do not believe you properly >>> understand why programming server mods has changed. >>> EndQuote. >>> >>> I was in programming, before it was called Computer Science. >>> I am in fact an Applied Physicist. With Electronics Engineering >>> specialization. >>> I usually only program in Binary. And program Logic Controllers. >>> >>> Dont need a programming language syntax interpreter to speak to the >>> integrated circuits in a computer. Like C, Python, or LuaJIT. Not needed. I >>> speak Binary, and Hex / Machine Assembly fluently. >>> >>> Although since 8yo I mastered " Programming " on a legacy commodore 64. >>> Learning Basic, Cobol ( granddaddy of script C+/C++ ), Pascal, Machine >>> Assembly, and FORTRAN. >>> >>> Since you wish to question my programming knowledge. >>> >>> The change wasnt intentionally for server mods to be broken. >>> Youd be naive to think just that was what was in fact intentionally >>> broken. >>> >>> Backwards compatibility was broken intentionally. >>> They found that in CSGO, you could port the maps directly into CSS. >>> And that anything CSS could as well run in CSGO ( Source engine >>> compatibility ). >>> >>> However. And I am dead serious. >>> Reverse Engineer the Source 2 engine. >>> >>> And you will see why its being abandoned as a development engine. >>> >>> That said. >>> Hey, you are a VALVe / Source 2 fan. Best of luck with it. >>> >>> The Source 2 engine was developed in 2015. >>> It originally was needed due to a Microsoft Egotism problem. >>> Dx10 was inherent, and exclusive to Microsoft products use only. >>> Meaning no Dx10 on anything not Windows or Microsoft. >>> >>> So Source 2 got invented. >>> Combining DirectX + Vulkan rendering. >>> >>> That need is no longer there. >>> As Microcrap reversed their poor business decision. >>> >>> So tbh, that Source 2 engine was never really needed. >>> Once Microcrap reversed their exclusive proprietary Direct X system. >>> >>> Additionally. >>> Source was originally written ( programmed ) by Professional Software >>> Developers. >>> >>> Source 2 is not. >>> As evidenced by the heavy codependence on scripted functions in the >>> engine. >>> >>> While legacy functions did the same thing. >>> >>> Just had to change things. To break legacy things. >>> >>> And you are right. Absolutely right. >>> >>> In the Software Industry, whether that be gaming, or applications >>> development. >>> >>> There is an intentional breakage by Vendors to force you to upgrade. >>> >>> Know what Source 2 really is? >>> An industry scam to force you to modernize your hardware. >>> Bumping out hardware requirements dramatically. >>> Two separate rendering engines, to require you to run the latest and >>> greatest gpu / ram combo. >>> >>> See, the HARDWARE VENDORS had all this top of the line hardware. >>> That only Developers were purchasing. >>> >>> Factoring in you went from 2-4 cores to 20-24 cores in just a few short >>> years. >>> Notice though, all they can do is add cores. No real new development >>> there? >>> >>> And most people werent upgrading like the industry wanted. >>> So Software Companies, Game Development Studios were approached. >>> And a conspiracy began, to bump up resource requirements. >>> To push sales for Hardware Vendors. >>> Because without sales, no new stuff can be researched, or developed. >>> >>> And the industry has gotten pretty stagnant in the past 10 years. >>> With everyone copying every other Developers newest, latest, innovative >>> game / application features. While having no unique innovative contribution >>> to the industry in decades now. >>> >>> Fact is. Theres a lot you dont know, about why new software gets made. >>> And there is a lot you dont know CSGO/CSGO2, or Source / Source 2. >>> >>> Just like most dont know. >>> HL: Alyx WAS HL3. >>> >>> If one is savvy, one would know. >>> >>> HL / CS ( Quake 2 modded engine ) >>> HL2 / CSS ( Source / Havok engine ) >>> HL3 ( Alyx ) / CSS2? ( Source 2 / Havok engine ) >>> >>> Notice what didnt change? Havok Physics. >>> And CS got skipped over, and CSGO was chosen to port to the new engine >>> AFTER Alyx flopped in sales. >>> >>> Notice something else. >>> DOTA2 / ALYX / CSGO2... >>> Only titles released on Source 2. >>> NONE did that well. >>> Compared to legacy company sales per particular product. >>> >>> Want to know something? >>> Alfred, and the original Staff arent at VALVe anymore. >>> >>> All of their Talent is gone. >>> >>> And know for a fact. >>> The new Devs dont have a clue how to build an engine ( Physics / Game / >>> Rendering ). >>> As evidenced by all of the open hooks in Source 2. That are being >>> exploited daily by " hackers ". >>> >>> That said. I respect your opinion. >>> However, you lack the experience, or vision. To see the big picture. >>> >>> And I ask you to step back, and take a good look. And a deep smell. >>> >>> I think you are intelligent enough to figure it out from there. >>> >>> -StealthMode >>> >>> On Tue, Feb 20, 2024 at 1:20 AM AyesC <ay...@ayesc.ca> wrote: >>> >>>> > Changed engine functions, seemingly intentionally to not be backwards >>>> compatible. >>>> > Like environments. >>>> >>>> With all due respect StealthMode, I do not believe you properly >>>> understand why programming server mods has changed. >>>> >>>> Source 2 is a complete rewrite of the legacy systems present in Source >>>> 1. Source 1 was designed with the hardware and software of 2003 in mind, >>>> and it is not capable of properly utilizing modern computer hardware. In >>>> order to update the engine to better use modern hardware, significant and >>>> far reaching changes had to be made to the engine's code. These changes >>>> fundamentally changed how Source 2 operates compared to Source 1, which is >>>> why server plugins were broken in the process. These changes are a >>>> necessary evil for the engine to be able to utilize modern hardware and >>>> rendering features, and thus there is realistically no way to *not* break >>>> plugins in the process. >>>> >>>> This was not Valve intentionally breaking plugins. Many other >>>> applications make breaking changes every day. It's an annoying, but >>>> difficult to avoid part of software development. >>>> >>>> On February 19, 2024 3:59:34 p.m. EST, StealthMode Hu < >>>> stealthmode1...@gmail.com> wrote: >>>> >Eric Smith briefly reviews the lists emails. >>>> >But there is no " assigned monitor " of these lists. >>>> > >>>> >Thats why they choose to moderate the lists, using a per case / client >>>> >authorization system. >>>> > >>>> >That to my knowledge. Even Eric Smith lost access to Alfreds LIST-OWNER >>>> >account. >>>> > >>>> >So I think your " bet " would be considered a DRAW in this case. >>>> >As the list is reviewed, however, there is no per se' " monitor " for >>>> it. >>>> > >>>> >Hope this helps. >>>> > >>>> >Btw, I spoke with some of the other programmers. >>>> >Source 2 engine is being abandoned for future development. >>>> >They broke all the legacy administrative server mods. Like >>>> AMX/SM/MM/etc. >>>> >including your ZombieMod MetaMod Plugin. >>>> > >>>> >Changed engine functions, seemingly intentionally to not be backwards >>>> >compatible. >>>> >Like environments. >>>> > >>>> >So some of us that were working on a new project. >>>> >Counter-Strike Source evolved. >>>> >Have decided to abandon VALVe products for development. >>>> > >>>> >Due to the way the company has degraded, and alienated itself from its >>>> >respective game / mod communities. >>>> > >>>> >That said. Good to see you again C0ldfyre. Shouldnt bet on things. >>>> Gambling >>>> >is bad. As CSGO Dev Team found out with that skin gambling scam they >>>> had >>>> >going on a few years back. >>>> > >>>> >Best of luck with your future projects. >>>> > >>>> >Ill be in CSS, until we finish the new game. >>>> >Working Title " Counter-Terrorism Professionals ". In Honor of Minh, >>>> and >>>> >Jesse. >>>> > >>>> >Ttyl. >>>> > >>>> >-StealthMode >>>> > >>>> >On Fri, Feb 16, 2024 at 2:19 PM Jay C. <c...@c0ld.net> wrote: >>>> > >>>> >> I will contribute $20 to the charity of your choice if someone on >>>> the dev >>>> >> team simply replies to this mail. I have a bet with the CS2Fixes >>>> team that >>>> >> this is monitored for $250 and I'd prefer if my money went to a good >>>> cause >>>> >> :) >>>> >> >>>> >> >>>> >> On 2024-02-11 12:17, Jay C. wrote: >>>> >> >>>> >> Hi. >>>> >> >>>> >> >>>> >> I'm a little out of touch. I'm c0ldfyr3, original author of CS:S >>>> >> ZombieMod. I've just gotten back into modding and noticed it seems >>>> to not >>>> >> be an avenue we can take as a MetaMod plugin? Is that true? Do you >>>> simply >>>> >> not want us to do that anymore? >>>> >> >>>> >> >>>> >> Thanks, >>>> >> >>>> >> >>>> >> Jay/c0ld >>>> >> >>>> >> _______________________________________________ >>>> >> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> >> please visit: >>>> >> https://list.valvesoftware.com/ >>>> >> >>>> >> >>>> >> _______________________________________________ >>>> >> >>>> >> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> >> >>>> >> please visit: >>>> >> >>>> >> https://list.valvesoftware.com/ >>>> >> >>>> >_______________________________________________ >>>> > >>>> >To unsubscribe, edit your list preferences, or view the list archives, >>>> > >>>> >please visit: >>>> > >>>> >https://list.valvesoftware.com/ >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/ >>> >>> _______________________________________________ >>> >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >>> please visit: >>> >>> https://list.valvesoftware.com/ >>> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> https://list.valvesoftware.com/ >> > > > -- > *Mark Elsworth Sowden* > Administrator @ TalonBrave.info > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/ > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/