I'd go with both. I've run out of popcorn.

On Tue, Feb 20, 2024 at 2:36 PM Mark Sowden <markel...@gmail.com> wrote:

> I think you guys are wasting your time on trying to convince StealthMode
> otherwise. They're either a troll or just delusional.
>
> On Tue, 20 Feb 2024 at 14:19, Underqualified Gunman <
> ghostboy21...@gmail.com> wrote:
>
>> While there are occasional glimmerings of truth in your post especially
>> with how microsoft was aiming to make themselves a gaming monopoly. The
>> reat of your email is mis-informed or lacks understanding of the nuances of
>> how games work.
>> you claim backwards compatibility was broken by using evidence of CSGO
>> being able to load CSS maps these are not equivalent they are both on the
>> same engine it would the same as claiming the had backwards compatibility
>> for Half life in CS1.6 by allowing you to load the MP DM levels in 1.6.
>>
>> your claiming that it's an industry scam by hardware vendors seems to not
>> understand the concept of technological evolution. As a civilization we did
>> not manage to evolve and get better at inventing things by claiming that
>> new inventions are scams otherwise we'd all be using horses and
>> carriages because the plane, train, and automobile are obvious scams as
>> well. what motivated hardware manufacturers to make better and better
>> hardware was consumer demand for better hardware. because there was better
>> hardware developers could do a lot more and did so usually for the visual
>> standards. though stylized games tend to fare far better than games that
>> pursued realism without thoughts of artistic curation.
>>
>> CS2 does not use Havok it uses rubikon a engine made in house.
>>
>> Dota 2 and CS2 suffer from a lack of updates not from source 2.
>> HL:A is VR game if it sold comparable numbers to the original Half life
>> it would have been a huge paradigm shift for the games industry let alone
>> valve. However it is a VR game so its Sales are limited to those who own a
>> headset or plan on getting one imminently.
>>
>> Valve has plenty of Talent they just struggle with shipping things and
>> get bogged down with infighting and insider politics is my understanding.
>>
>> Hacking is hardly a new problem but it is an omnipresent one for the
>> whole industry. I suspect that the lack of focus on community servers in
>> the larger MP game industry is a large reason why it's gotten so bad. back
>> in the day obvious cheaters got banned and stuck in either hacker vs hacker
>> servers or outright banned by the primitive anticheats of the time.
>> Nowadays it's all matchmaking so if you want to do anything slightly
>> competitive you go against cheaters even if you are only playing for fun
>> but want a more team focused environment.
>>
>>
>>
>> On Tue, Feb 20, 2024 at 7:44 AM StealthMode Hu <stealthmode1...@gmail.com>
>> wrote:
>>
>>> I think you are trying to defend the intentional sabotage of backwards
>>> compatibility.
>>>
>>> Quote:
>>> With all due respect StealthMode, I do not believe you properly
>>> understand why programming server mods has changed.
>>> EndQuote.
>>>
>>> I was in programming, before it was called Computer Science.
>>> I am in fact an Applied Physicist. With Electronics Engineering
>>> specialization.
>>> I usually only program in Binary. And program Logic Controllers.
>>>
>>> Dont need a programming language syntax interpreter to speak to the
>>> integrated circuits in a computer. Like C, Python, or LuaJIT. Not needed. I
>>> speak Binary, and Hex / Machine Assembly fluently.
>>>
>>> Although since 8yo I mastered " Programming " on a legacy commodore 64.
>>> Learning Basic, Cobol ( granddaddy of script C+/C++ ), Pascal, Machine
>>> Assembly, and FORTRAN.
>>>
>>> Since you wish to question my programming knowledge.
>>>
>>> The change wasnt intentionally for server mods to be broken.
>>> Youd be naive to think just that was what was in fact intentionally
>>> broken.
>>>
>>> Backwards compatibility was broken intentionally.
>>> They found that in CSGO, you could port the maps directly into CSS.
>>> And that anything CSS could as well run in CSGO ( Source engine
>>> compatibility ).
>>>
>>> However. And I am dead serious.
>>> Reverse Engineer the Source 2 engine.
>>>
>>> And you will see why its being abandoned as a development engine.
>>>
>>> That said.
>>> Hey, you are a VALVe / Source 2 fan. Best of luck with it.
>>>
>>> The Source 2 engine was developed in 2015.
>>> It originally was needed due to a Microsoft Egotism problem.
>>> Dx10 was inherent, and exclusive to Microsoft products use only.
>>> Meaning no Dx10 on anything not Windows or Microsoft.
>>>
>>> So Source 2 got invented.
>>> Combining DirectX + Vulkan rendering.
>>>
>>> That need is no longer there.
>>> As Microcrap reversed their poor business decision.
>>>
>>> So tbh, that Source 2 engine was never really needed.
>>> Once Microcrap reversed their exclusive proprietary Direct X system.
>>>
>>> Additionally.
>>> Source was originally written ( programmed ) by Professional Software
>>> Developers.
>>>
>>> Source 2 is not.
>>> As evidenced by the heavy codependence on scripted functions in the
>>> engine.
>>>
>>> While legacy functions did the same thing.
>>>
>>> Just had to change things. To break legacy things.
>>>
>>> And you are right. Absolutely right.
>>>
>>> In the Software Industry, whether that be gaming, or applications
>>> development.
>>>
>>> There is an intentional breakage by Vendors to force you to upgrade.
>>>
>>> Know what Source 2 really is?
>>> An industry scam to force you to modernize your hardware.
>>> Bumping out hardware requirements dramatically.
>>> Two separate rendering engines, to require you to run the latest and
>>> greatest gpu / ram combo.
>>>
>>> See, the HARDWARE VENDORS had all this top of the line hardware.
>>> That only Developers were purchasing.
>>>
>>> Factoring in you went from 2-4 cores to 20-24 cores in just a few short
>>> years.
>>> Notice though, all they can do is add cores. No real new development
>>> there?
>>>
>>> And most people werent upgrading like the industry wanted.
>>> So Software Companies, Game Development Studios were approached.
>>> And a conspiracy began, to bump up resource requirements.
>>> To push sales for Hardware Vendors.
>>> Because without sales, no new stuff can be researched, or developed.
>>>
>>> And the industry has gotten pretty stagnant in the past 10 years.
>>> With everyone copying every other Developers newest, latest, innovative
>>> game / application features. While having no unique innovative contribution
>>> to the industry in decades now.
>>>
>>> Fact is. Theres a lot you dont know, about why new software gets made.
>>> And there is a lot you dont know CSGO/CSGO2, or Source / Source 2.
>>>
>>> Just like most dont know.
>>> HL: Alyx WAS HL3.
>>>
>>> If one is savvy, one would know.
>>>
>>> HL / CS ( Quake 2 modded engine )
>>> HL2 / CSS ( Source / Havok engine )
>>> HL3 ( Alyx ) / CSS2? ( Source 2 / Havok engine )
>>>
>>> Notice what didnt change? Havok Physics.
>>> And CS got skipped over, and CSGO was chosen to port to the new engine
>>> AFTER Alyx flopped in sales.
>>>
>>> Notice something else.
>>> DOTA2 / ALYX / CSGO2...
>>> Only titles released on Source 2.
>>> NONE did that well.
>>> Compared to legacy company sales per particular product.
>>>
>>> Want to know something?
>>> Alfred, and the original Staff arent at VALVe anymore.
>>>
>>> All of their Talent is gone.
>>>
>>> And know for a fact.
>>> The new Devs dont have a clue how to build an engine ( Physics / Game /
>>> Rendering ).
>>> As evidenced by all of the open hooks in Source 2. That are being
>>> exploited daily by " hackers ".
>>>
>>> That said. I respect your opinion.
>>> However, you lack the experience, or vision. To see the big picture.
>>>
>>> And I ask you to step back, and take a good look. And a deep smell.
>>>
>>> I think you are intelligent enough to figure it out from there.
>>>
>>> -StealthMode
>>>
>>> On Tue, Feb 20, 2024 at 1:20 AM AyesC <ay...@ayesc.ca> wrote:
>>>
>>>> > Changed engine functions, seemingly intentionally to not be backwards
>>>> compatible.
>>>> > Like environments.
>>>>
>>>> With all due respect StealthMode, I do not believe you properly
>>>> understand why programming server mods has changed.
>>>>
>>>> Source 2 is a complete rewrite of the legacy systems present in Source
>>>> 1. Source 1 was designed with the hardware and software of 2003 in mind,
>>>> and it is not capable of properly utilizing modern computer hardware. In
>>>> order to update the engine to better use modern hardware, significant and
>>>> far reaching changes had to be made to the engine's code. These changes
>>>> fundamentally changed how Source 2 operates compared to Source 1, which is
>>>> why server plugins were broken in the process. These changes are a
>>>> necessary evil for the engine to be able to utilize modern hardware and
>>>> rendering features, and thus there is realistically no way to *not* break
>>>> plugins in the process.
>>>>
>>>> This was not Valve intentionally breaking plugins. Many other
>>>> applications make breaking changes every day. It's an annoying, but
>>>> difficult to avoid part of software development.
>>>>
>>>> On February 19, 2024 3:59:34 p.m. EST, StealthMode Hu <
>>>> stealthmode1...@gmail.com> wrote:
>>>> >Eric Smith briefly reviews the lists emails.
>>>> >But there is no " assigned monitor " of these lists.
>>>> >
>>>> >Thats why they choose to moderate the lists, using a per case / client
>>>> >authorization system.
>>>> >
>>>> >That to my knowledge. Even Eric Smith lost access to Alfreds LIST-OWNER
>>>> >account.
>>>> >
>>>> >So I think your " bet " would be considered a DRAW in this case.
>>>> >As the list is reviewed, however, there is no per se' " monitor " for
>>>> it.
>>>> >
>>>> >Hope this helps.
>>>> >
>>>> >Btw, I spoke with some of the other programmers.
>>>> >Source 2 engine is being abandoned for future development.
>>>> >They broke all the legacy administrative server mods. Like
>>>> AMX/SM/MM/etc.
>>>> >including your ZombieMod MetaMod Plugin.
>>>> >
>>>> >Changed engine functions, seemingly intentionally to not be backwards
>>>> >compatible.
>>>> >Like environments.
>>>> >
>>>> >So some of us that were working on a new project.
>>>> >Counter-Strike Source evolved.
>>>> >Have decided to abandon VALVe products for development.
>>>> >
>>>> >Due to the way the company has degraded, and alienated itself from its
>>>> >respective game / mod communities.
>>>> >
>>>> >That said. Good to see you again C0ldfyre. Shouldnt bet on things.
>>>> Gambling
>>>> >is bad. As CSGO Dev Team found out with that skin gambling scam they
>>>> had
>>>> >going on a few years back.
>>>> >
>>>> >Best of luck with your future projects.
>>>> >
>>>> >Ill be in CSS, until we finish the new game.
>>>> >Working Title " Counter-Terrorism Professionals ". In Honor of Minh,
>>>> and
>>>> >Jesse.
>>>> >
>>>> >Ttyl.
>>>> >
>>>> >-StealthMode
>>>> >
>>>> >On Fri, Feb 16, 2024 at 2:19 PM Jay C. <c...@c0ld.net> wrote:
>>>> >
>>>> >> I will contribute $20 to the charity of your choice if someone on
>>>> the dev
>>>> >> team simply replies to this mail. I have a bet with the CS2Fixes
>>>> team that
>>>> >> this is monitored for $250 and I'd prefer if my money went to a good
>>>> cause
>>>> >> :)
>>>> >>
>>>> >>
>>>> >> On 2024-02-11 12:17, Jay C. wrote:
>>>> >>
>>>> >> Hi.
>>>> >>
>>>> >>
>>>> >> I'm a little out of touch. I'm c0ldfyr3, original author of CS:S
>>>> >> ZombieMod. I've just gotten back into modding and noticed it seems
>>>> to not
>>>> >> be an avenue we can take as a MetaMod plugin? Is that true? Do you
>>>> simply
>>>> >> not want us to do that anymore?
>>>> >>
>>>> >>
>>>> >> Thanks,
>>>> >>
>>>> >>
>>>> >> Jay/c0ld
>>>> >>
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>>>> >>
>>>> >>
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>>>> >>
>>>> >> please visit:
>>>> >>
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>>>> >>
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>>>> >
>>>> >please visit:
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>>>
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>>>
>>> please visit:
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>
>
> --
> *Mark Elsworth Sowden*
> Administrator @ TalonBrave.info
>
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