Downloading maps from a HLDS server seems to work until suddenly all clients "freeze" for one or two seconds.
Why is this? It is because of server memory? Is it the port? I mean, I got all the bandwidth to burn and I just don't understand why Valve hasn't enabled us the FTP ability (like Tribes servers do) when clients are downloading maps. For instance, there should be a cvar in the server.cfg file as something simple like this: ftp_server 209.0.0.0 And then at anytime if a client has to download a map, it downloads from port 21 through an FTP setup and not the game. This is so important for 3rd party maps, and could bring new horizons for Valve if they fix this problem. I'm surprised that AdminMod hasn't written any code to this, to intercept the downloading of maps for FTP functionality. A plugin like that is needed. Is there such a plugin? That would be so cool. -Andy Hodges www.Area51Live.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds