That's strange. You are using Oz 2.3.4? I was running that version of Oz with HLDS 4.1.0.7, and there was no problem with the hornets. It's probably due to the client-side weapon effects that happen in HL 1.1.0.8, and since the Oz 2.3.4 code was written with the older SDK, it was probably causing a bug with the bots since they don't have a client to relay weapon effects to.
Anyway, this should all be fixed in Oz 2.4.2 ;-) Digitally yours, Ketwyld the Hawk [EMAIL PROTECTED] HL DeathMatch - 64.35.57.141:27015 HL OZ DM - 64.35.57.169:27015 HL TeamPlay - 64.35.55.72:27015 Quiquid latine dictum sit altum viditur. Si hoc legere scis, nimis eruditionis habes. At 19:22 10/06/2001, you wrote: >Yeah - this is way cool - I've been banging my head against the wall trying >to figure out why the damned thing kept crashing. It seemed that all I had >to do was fart in the same room and splatso - down it went. I disabled the >hornets, and I've been running with 5 bots for almost 5 hours. This is a >record! To give you an idea about how bad it was, if I put 10 bots in the >server, it wouldn't last 5 minutes. With 3, I couldn't get one 30 minute map >run out of it.