I couldn't find 2.3.4, the most current on their site is 2.3.2. I've had weird crashes ever since I've been running OZ. I thought I had it fixed, and it would do it again. I did trace it to changes in weapons.cfg, but I could never tell exactly what it was - especially when it would take a day or 2 for the server to crash, it was just too time consuming to change the cfg, wait 2 days for the crash, etc.....but I'd put on 10 bots and it wouldn't run 10 minutes. I finally figured that the more bots, the sooner it would crash. Thanks to Dr. Watson, I tried ot disable the hornet gun, and so far it's running good.
Yeah, I can't wait for 2.4.2 - :-) ----- Original Message ----- From: "Kristopher Volter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 08, 2001 4:04 PM Subject: Re: OZ Server crashes - caused by hornet gun? > > That's strange. You are using Oz 2.3.4? I was running that version of Oz > with HLDS 4.1.0.7, and there was no problem with the hornets. It's > probably due to the client-side weapon effects that happen in HL 1.1.0.8, > and since the Oz 2.3.4 code was written with the older SDK, it was probably > causing a bug with the bots since they don't have a client to relay weapon > effects to. > > Anyway, this should all be fixed in Oz 2.4.2 ;-) > > Digitally yours, > > Ketwyld the Hawk > [EMAIL PROTECTED] > > HL DeathMatch - 64.35.57.141:27015 > HL OZ DM - 64.35.57.169:27015 > HL TeamPlay - 64.35.55.72:27015 > > Quiquid latine dictum sit altum viditur. > Si hoc legere scis, nimis eruditionis habes. > > At 19:22 10/06/2001, you wrote: > > >Yeah - this is way cool - I've been banging my head against the wall trying > >to figure out why the damned thing kept crashing. It seemed that all I had > >to do was fart in the same room and splatso - down it went. I disabled the > >hornets, and I've been running with 5 bots for almost 5 hours. This is a > >record! To give you an idea about how bad it was, if I put 10 bots in the > >server, it wouldn't last 5 minutes. With 3, I couldn't get one 30 minute map > >run out of it. > > >