If I do, I'll be spamming all of the lists with it :-)

It really depends on what we can do with HL2 and whether or not the online
play is well suited to Deathmatch, and how much interest there is, and how
much time I have, etc. DM used to be very popular before the CounterShite
infestation, but I'm not sure what HL2 multi-player will be like.

----- Original Message -----
From: "Guido" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 13, 2004 7:49 PM
Subject: Re: [hlds] ooks server crash


> Ooks,
>             IF  you are going to code it some time, send me a link when
your
> done please.
>
>            Thanks
>
> wee
> ----- Original Message -----
> From: "Ooks Server" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, July 13, 2004 12:30 AM
> Subject: Re: [hlds] ooks server crash
>
>
> > It's running on a PCChips mobo with an Athlon 1200. I'm not sure about
> > crossing the boundary - this doesn't happen often enough, and I'm never
> > there when it happens. I'll keep watching, maybe I'll spot something of
> > interest. However -with Won going away, my Cold Ice server will likewise
> go
> > away because it won't run under Steam, and the coder took the code and
> > vanished off of the face of the earth.
> >
> > I loved Cold Ice - maybe there will be a Steam version one day, if I
have
> to
> > code it myself.....
> >
> > ----- Original Message -----
> > From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, July 12, 2004 8:37 AM
> > Subject: [hlds] ooks server crash
> >
> >
> > > I might be able to correlate this for you ooks, by any chance is the
> > > server motherboad an NFORCE2 based chipset?
> > >
> > > Alternately, if you happen to have two DIMM memory modules,
> > > if you monitor the memory usage, do they seem to crash the
> > > instant they hit either 50% of the memory usage or cross the first
> > > DIMM boundary (if there are two different sized DIMMs)?
> > >
> > > use perfmon.msc (start > run > perfmon.msc) and add
> > > % cpu, page file bytes and virtual bytes for the HLDS process.
> > >
> > > Here is a link to the CZ HLDS crash I just had (2nd time):
> > >
> >
>
http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_120min
> ute_samples_crashed.htm
> > >
> > > qUiCkSiLvEr
> > >
> > >
> > > _______________________________________________
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> > please visit:
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> > >
> >
> >
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> >
>
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